POV-Ray : Newsgroups : povray.general : Example/tutorial of orthogonal projection? (and global illumination) Server Time
1 Nov 2024 19:14:01 EDT (-0400)
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From: Yngve
Subject: Example/tutorial of orthogonal projection? (and global illumination)
Date: 9 Aug 2004 06:38:48
Message: <41175438$1@news.povray.org>
Hi!


i am pretty new to it though.

I want to use orthogonal projection and global illumination to create an

someone please could post a little example i would be greatful.

The object in the example could just be a sphere on a cube or something,

get an example of... A link to some tutorial describing this could also be a
really good answer!

I am holding my thumbs.. / Kent


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From: Alain
Subject: Re: Example/tutorial of orthogonal projection? (and global illumination)
Date: 9 Aug 2004 17:30:22
Message: <4117ecee$1@news.povray.org>
Yngve nous apporta ses lumieres ainsi en ce 09/08/2004 06:38... :

>Hi!
>

>i am pretty new to it though.
>
>I want to use orthogonal projection and global illumination to create an

>someone please could post a little example i would be greatful.
>
>The object in the example could just be a sphere on a cube or something,

>get an example of... A link to some tutorial describing this could also be a
>really good answer!
>
>I am holding my thumbs.. / Kent
>
>
>  
>
Remember that using an orthogonal camera you don't have any perspective. 
Objects behind the plane of view will go outward and those in front will 
go centerward. It's futile to use a sky_sphere (it's as if you'd only 
see one pixel of it stretched all over), use a large box with the 
background texture you desire.

Alain


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