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Hi All,
Does anyone know how to get the "boxed-look" on HF's in povray?
My HF's are ultra thin...and I like to add some thickness to them. I
remember that with the DOS versions I always got that boxed look, but with
the win version I'm not able to get it right.
Thanks
CJ
Amsterdam
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"Cees" <cvd### [at] xs4all nl> wrote in message
news:41140080$1@news.povray.org...
>
> Does anyone know how to get the "boxed-look" on HF's in povray?
> My HF's are ultra thin...and I like to add some thickness to them. I
> remember that with the DOS versions I always got that boxed look, but with
> the win version I'm not able to get it right.
Hmmmmm. Either my previous answer wasn't what you wanted to do, not working
right for you, or you somehow missed reading it? I noticed someone else (oh,
was Bonsai in p.b.s-f.) also answered similar as me. Anyway, here is that
again:
"You'll need to intersect or difference a box and the HF since they
are only a one unit square with an implied depth."
intersection {
height_field {...} // could texture this here
box {0,1} // could texture this here
// or both here
}
As long as you don't change the scale or move the HF before this is done you
should get a box shape for the lower portion. If you were to difference the
two, instead, you would need to add 'inverse' to the box for it to retain
the HF area.
I don't remember how earlier versions dealt with the HF shape. If this isn't
going right for you please ask for more help.
Bob H.
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Thanks, will try that today!
Didn't get the previous answers, I also can't see my previous message. I've
just installed all of these groups in outlook..something went wrong with
those first messages I guess.
Thanks for reposting your answer!
Cees
"Hughes, B." <bob### [at] charter net> schreef in bericht
news:411412cf$1@news.povray.org...
> "Cees" <cvd### [at] xs4all nl> wrote in message
> news:41140080$1@news.povray.org...
> >
> > Does anyone know how to get the "boxed-look" on HF's in povray?
> > My HF's are ultra thin...and I like to add some thickness to them. I
> > remember that with the DOS versions I always got that boxed look, but
with
> > the win version I'm not able to get it right.
>
> Hmmmmm. Either my previous answer wasn't what you wanted to do, not
working
> right for you, or you somehow missed reading it? I noticed someone else
(oh,
> was Bonsai in p.b.s-f.) also answered similar as me. Anyway, here is that
> again:
>
> "You'll need to intersect or difference a box and the HF since they
> are only a one unit square with an implied depth."
>
> intersection {
> height_field {...} // could texture this here
> box {0,1} // could texture this here
> // or both here
> }
>
> As long as you don't change the scale or move the HF before this is done
you
> should get a box shape for the lower portion. If you were to difference
the
> two, instead, you would need to add 'inverse' to the box for it to retain
> the HF area.
>
> I don't remember how earlier versions dealt with the HF shape. If this
isn't
> going right for you please ask for more help.
>
> Bob H.
>
>
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"Cees" <cvd### [at] xs4all nl> wrote in message
news:41149d36$1@news.povray.org...
> Didn't get the previous answers, I also can't see my previous message.
I've
> just installed all of these groups in outlook..something went wrong with
> those first messages I guess.
Be sure to look in Outlook's menu Tools|Options... then Maintenance. It will
remove messages unless you uncheck the two "Delete...messages" boxes. Okay
to "compact" them. Might be a good idea to see if 'mark all read' is
unchecked too, which you can find in the Read section there.
Bob H.
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Thanks!
"Hughes, B." <bob### [at] charter net> schreef in bericht
news:4114a165$1@news.povray.org...
> "Cees" <cvd### [at] xs4all nl> wrote in message
> news:41149d36$1@news.povray.org...
> > Didn't get the previous answers, I also can't see my previous message.
> I've
> > just installed all of these groups in outlook..something went wrong with
> > those first messages I guess.
>
> Be sure to look in Outlook's menu Tools|Options... then Maintenance. It
will
> remove messages unless you uncheck the two "Delete...messages" boxes. Okay
> to "compact" them. Might be a good idea to see if 'mark all read' is
> unchecked too, which you can find in the Read section there.
>
> Bob H.
>
>
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"Cees" <cvd### [at] xs4all nl> wrote in message
news:41149d36$1@news.povray.org...
> Thanks, will try that today!
> Didn't get the previous answers, I also can't see my previous message.
I've
> just installed all of these groups in outlook..something went wrong with
> those first messages I guess.
Hello,
The reason you couldn't find your other messages is that somehow you
accidentally posted them as replies in other threads. In this forum,
there's one in Zarniwoop's thread about mesh2 and CSG strange behaviour, and
another one is in povray.binaries.scene-files, in Zeger Knaepen's thread
about fast and easy clouds. Mystery solved!
Cheers,
Brian
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> The reason you couldn't find your other messages is that somehow you
> accidentally posted them as replies in other threads. In this forum,
> there's one in Zarniwoop's thread about mesh2 and CSG strange behaviour,
and
> another one is in povray.binaries.scene-files, in Zeger Knaepen's thread
> about fast and easy clouds. Mystery solved!
Yeah, and I thought there was a reaction to my clouds :'(
:)
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"The ships hang in the air in exactly the same way that bricks don't."
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Grin, mystery solved, thanks for solving it!
I'm just so accustomed to hit the reply when answering a message.
take care,
Cees.
"Brian Elliott" <NotForSpam@AskIfUWant> schreef in bericht
news:411592a9$1@news.povray.org...
> "Cees" <cvd### [at] xs4all nl> wrote in message
> news:41149d36$1@news.povray.org...
> Hello,
>
> The reason you couldn't find your other messages is that somehow you
> accidentally posted them as replies in other threads. In this forum,
> there's one in Zarniwoop's thread about mesh2 and CSG strange behaviour,
and
> another one is in povray.binaries.scene-files, in Zeger Knaepen's thread
> about fast and easy clouds. Mystery solved!
>
> Cheers,
> Brian
>
>
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