|
|
Hi, I'm after help from any good soul.
I want to texture a roof. The roof is a pyramid (prisim). I've been able
to use brick on the straight roofs but when I apply the same texture to the
pyramid, the texture looks rubbish on two of the faces.
Does anyone have a good idea on how to texture the pyramid to look like roof
tiles from all angles.
Thanks
Post a reply to this message
|
|
|
|
Josh wrote:
> Hi, I'm after help from any good soul.
>
> I want to texture a roof. The roof is a pyramid (prisim). I've been able
> to use brick on the straight roofs but when I apply the same texture to the
> pyramid, the texture looks rubbish on two of the faces.
>
> Does anyone have a good idea on how to texture the pyramid to look like roof
> tiles from all angles.
>
> Thanks
>
Josh,
Try putting this inside the pigment and/or normal statement:
rotate y*45
warp{repeat x*1000 flip x}
warp{repeat z*1000 flip z}
rotate y*-45
That's assuming your pyramid's sides are facing directly North, East, South and West.
-Sam
Post a reply to this message
|
|
|
|
> Try putting this inside the pigment and/or normal statement:
>
> rotate y*45
> warp{repeat x*1000 flip x}
> warp{repeat z*1000 flip z}
> rotate y*-45
>
> That's assuming your pyramid's sides are facing directly North, East,
South and West.
>
> -Sam
>
I will try that, thanks...
Post a reply to this message
|
|