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This seemed strange... throughout rendering my latest animation, I got
output consistently like this:
=========================
Render Statistics
Rendering frame 177 of 179
Image Resolution 320 x 240
Pixels: 76800 Samples: 714489 Smpls/Pxl: 9.30
Rays: 714489 Saved: 0 Max Level: 2/5
Ray->Shape Intersection Tests Succeeded Percentage
Plane 11741001 665697 5.67
Sphere 11741001 0 0.00
Function VM calls: 3328485
Calls to Noise: 0 Calls to DNoise: 10
Shadow Ray Tests: 22053024 Succeeded: 0
Smallest Alloc: 17 bytes
Largest Alloc: 92896 bytes
Peak memory used: 420025 bytes
Frame Processing Times
Parse Time: 0 hours 0 minutes 0 seconds (0 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 0 hours 0 minutes 21 seconds (21 seconds)
Total Time: 0 hours 0 minutes 21 seconds (21 seconds)
[ SDL debug output, parse warnings here ]
Scene Statistics
Finite objects: 1
Infinite objects: 1
Light sources: 2
Total: 4
=========================
Then suddenly I got this:
=========================
Render Statistics
Image Resolution 320 x 240
Pixels: 76800 Samples: 721999 Smpls/Pxl: 9.40
Rays: 721999 Saved: 0 Max Level: 2/5
Ray->Shape Intersection Tests Succeeded Percentage
Plane 11876815 673528 5.67
Sphere 11876815 0 0.00
Function VM calls: 3367640
Calls to Noise: 0 Calls to DNoise: 10
Shadow Ray Tests: 22309632 Succeeded: 0
Smallest Alloc: 17 bytes
Largest Alloc: 92896 bytes
Peak memory used: 420025 bytes
Frame Processing Times
Parse Time: 0 hours 0 minutes 0 seconds (0 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 0 hours 0 minutes 20 seconds (20 seconds)
Total Time: 0 hours 0 minutes 20 seconds (20 seconds)
Rendering frame 178 of 179
[ SDL debug output, parse warnings here ]
Scene Statistics
Finite objects: 1
Infinite objects: 1
Light sources: 2
Total: 4
=========================
Notice how the "Rendering frame x of y" moved to a completely different part
of the ouput.
It also seems strange to me that I would get frame statistics (like Render
Time and all that random data) *between* where it says "Render Statistics /
Image Resolution 320 x 240" and where the SDL debug output is printed. It
seems like the ouput is getting all mixed up. My best guess is that this is
due to multiple threads outputting asynchronously. It makes it very
difficult to figure out what information goes with which frame. I assume
that the frame statistics are being output late, after the output for the
following frame has begun.
Is there any chance that this will be fixed? Or am I misunderstanding
something?
- Slime
[ http://www.slimeland.com/ ]
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In article <410c6a1d@news.povray.org> , "Slime" <fak### [at] emailaddress> wrote:
> Is there any chance that this will be fixed? Or am I misunderstanding
> something?
Well, it is very helpful that you stated exactly how you obtained this
output and on which version you did do so ;-)
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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> Well, it is very helpful that you stated exactly how you obtained this
> output and on which version you did do so ;-)
POV-Ray 3.6.0.icl8.win32, Windows XP
Command line was:
+KFI0 +KFF179 +SF106 +AM2 +A0.1
Resolution of 320x240.
I can post the scene file, though I don't have a minimal one. I expect that
any scene which takes a half-reasonable time to parse/render will do the
trick.
- Slime
[ http://www.slimeland.com/ ]
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Thorsten Froehlich nous apporta ses lumieres ainsi en ce 01/08/2004
04:40... :
>In article <410c6a1d@news.povray.org> , "Slime" <fak### [at] emailaddress> wrote:
>
>
>
>>Is there any chance that this will be fixed? Or am I misunderstanding
>>something?
>>
>>
>
>Well, it is very helpful that you stated exactly how you obtained this
>output and on which version you did do so ;-)
>
> Thorsten
>
>____________________________________________________
>Thorsten Froehlich, Duisburg, Germany
>e-mail: tho### [at] trfde
>
>Visit POV-Ray on the web: http://mac.povray.org
>
>
I got the same mixing up here. POV 3.6 on Windows 2K sp4 with a 12
frames animation.
Command line parameter: +kff12
Alain
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and now for the ini file and sdl code :P
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