POV-Ray : Newsgroups : povray.general : Output getting mixed up Server Time
1 Nov 2024 19:13:28 EDT (-0400)
  Output getting mixed up (Message 1 to 5 of 5)  
From: Slime
Subject: Output getting mixed up
Date: 31 Jul 2004 23:57:17
Message: <410c6a1d@news.povray.org>
This seemed strange... throughout rendering my latest animation, I got
output consistently like this:


=========================
Render Statistics
Rendering frame 177 of 179
Image Resolution 320 x 240


Pixels:            76800   Samples:          714489   Smpls/Pxl: 9.30
Rays:             714489   Saved:                 0   Max Level: 2/5

Ray->Shape Intersection          Tests       Succeeded  Percentage

Plane                         11741001          665697      5.67
Sphere                        11741001               0      0.00

Function VM calls:          3328485

Calls to Noise:                   0   Calls to DNoise:              10

Shadow Ray Tests:          22053024   Succeeded:                     0

Smallest Alloc:                  17 bytes
Largest  Alloc:               92896 bytes
Peak memory used:            420025 bytes
Frame Processing Times
  Parse Time:    0 hours  0 minutes  0 seconds (0 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:   0 hours  0 minutes 21 seconds (21 seconds)
  Total Time:    0 hours  0 minutes 21 seconds (21 seconds)
[ SDL debug output, parse warnings here ]

Scene Statistics
  Finite objects:            1
  Infinite objects:          1
  Light sources:             2
  Total:                     4
=========================


Then suddenly I got this:


=========================
Render Statistics
Image Resolution 320 x 240

Pixels:            76800   Samples:          721999   Smpls/Pxl: 9.40
Rays:             721999   Saved:                 0   Max Level: 2/5

Ray->Shape Intersection          Tests       Succeeded  Percentage

Plane                         11876815          673528      5.67
Sphere                        11876815               0      0.00

Function VM calls:          3367640

Calls to Noise:                   0   Calls to DNoise:              10

Shadow Ray Tests:          22309632   Succeeded:                     0

Smallest Alloc:                  17 bytes
Largest  Alloc:               92896 bytes
Peak memory used:            420025 bytes
Frame Processing Times
  Parse Time:    0 hours  0 minutes  0 seconds (0 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:   0 hours  0 minutes 20 seconds (20 seconds)
  Total Time:    0 hours  0 minutes 20 seconds (20 seconds)

Rendering frame 178 of 179

[ SDL debug output, parse warnings here ]

Scene Statistics
  Finite objects:            1
  Infinite objects:          1
  Light sources:             2
  Total:                     4

=========================

Notice how the "Rendering frame x of y" moved to a completely different part
of the ouput.

It also seems strange to me that I would get frame statistics (like Render
Time and all that random data) *between* where it says "Render Statistics /
Image Resolution 320 x 240" and where the SDL debug output is printed. It
seems like the ouput is getting all mixed up. My best guess is that this is
due to multiple threads outputting asynchronously. It makes it very
difficult to figure out what information goes with which frame. I assume
that the frame statistics are being output late, after the output for the
following frame has begun.

Is there any chance that this will be fixed? Or am I misunderstanding
something?

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

From: Thorsten Froehlich
Subject: Re: Output getting mixed up
Date: 1 Aug 2004 04:40:20
Message: <410cac74$1@news.povray.org>
In article <410c6a1d@news.povray.org> , "Slime" <fak### [at] emailaddress> wrote:

> Is there any chance that this will be fixed? Or am I misunderstanding
> something?

Well, it is very helpful that you stated exactly how you obtained this
output and on which version you did do so ;-)

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


Post a reply to this message

From: Slime
Subject: Re: Output getting mixed up
Date: 1 Aug 2004 04:56:18
Message: <410cb032@news.povray.org>
> Well, it is very helpful that you stated exactly how you obtained this
> output and on which version you did do so ;-)

POV-Ray 3.6.0.icl8.win32, Windows XP

Command line was:
+KFI0 +KFF179 +SF106 +AM2 +A0.1

Resolution of 320x240.

I can post the scene file, though I don't have a minimal one. I expect that
any scene which takes a half-reasonable time to parse/render will do the
trick.

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

From: Alain
Subject: Re: Output getting mixed up
Date: 1 Aug 2004 09:56:21
Message: <410cf685$1@news.povray.org>
Thorsten Froehlich nous apporta ses lumieres ainsi en ce 01/08/2004 
04:40... :

>In article <410c6a1d@news.povray.org> , "Slime" <fak### [at] emailaddress> wrote:
>
>  
>
>>Is there any chance that this will be fixed? Or am I misunderstanding
>>something?
>>    
>>
>
>Well, it is very helpful that you stated exactly how you obtained this
>output and on which version you did do so ;-)
>
>    Thorsten
>
>____________________________________________________
>Thorsten Froehlich, Duisburg, Germany
>e-mail: tho### [at] trfde
>
>Visit POV-Ray on the web: http://mac.povray.org
>  
>
I got the same mixing up here. POV 3.6 on Windows 2K sp4 with a 12 
frames animation.
Command line parameter: +kff12

Alain


Post a reply to this message

From: Eli
Subject: Re: Output getting mixed up
Date: 3 Aug 2004 17:12:11
Message: <410fffab$1@news.povray.org>
and now for the ini file and sdl code :P


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.