|
|
Help please.
I'm trying to get "clouds" around the light source but instead I get an
almost solid white column + an awful black sheath around that. I've posted
a complete scene-extract from the below. This is where I've ended up, but
I'm going mad.
If you can help, please
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
camera {location <200,-800,-10> look_at <0,-600,200000>}
background { Yellow }
//enclosing cylinder
cylinder {
<0,0,-10000>,
<0,0,200000000>,
2100
hollow
texture { pigment { Blue } finish { ambient 0 } }
}
// Light Source
#declare myCil = cylinder {<0,0,-100>,<0,0,20000000>,.00001};
light_source { x*0 color White*2 looks_like { myCil } media_interaction on
media_attenuation on}
//media cylinder ( aka headache )
cylinder {
<0,-1000,0>,
<0,2000000000,0>,
500
hollow
texture {
pigment {
Clear
}
finish { ambient 1 }
}
interior{
media {
samples 10
emission 1
density {
cylindrical scale 400
density_map {
[0 rgb 0]
[1 White]
}
warp { turbulence <1,0,0> }
}
}
media {
absorption .02
}
}
rotate <90,0,0>
}
Post a reply to this message
|
|