Image maps and bezier surfaces (Message 1 to 4 of 4)
From: Jon Berndt
Subject: Image maps and bezier surfaces
Date: 12 Jun 2004 14:55:11
Message: <40cb518f@news.povray.org>
I am trying to wrap an image map around a roughly cylindrical shape that I
created in Moray 3.5. It is actually the fuselage of an aircraft. I have a
paint scheme I want to place on the fuselage, but the image map doesn't seem
to be working. I can't see it at all. Which projection should I use? I am
currently wrapping it using the cylindrical projection. The fuselage bezier
surface has been rotated to lie along the X axis, from the origin outward in
the positive direction for 145 units. I have rotated my image_map and scaled
it as I thought I should have, but no luck. Is there a writeup somewhere on
this?
Jon
From: Jon Berndt
Subject: Re: Image maps and bezier surfaces
Date: 12 Jun 2004 15:12:38
Message: <40cb55a6$1@news.povray.org>
Does Moray support U/V mapping? How would I do that?
"Sascha Ledinsky" <sas### [at] opensyscoat> wrote in message
news:40cb54f7@news.povray.org...
> u/v mapping would probably be the best solution for bezier surfaces
On Sat, 12 Jun 2004 14:17:23 -0500, "Jon Berndt" <jsb### [at] hal-pcdotorg>
wrote:
>Does Moray support U/V mapping? How would I do that?
Moray does support UV Mapping. IIRC I converted a Moray object to a
mesh, and created a planer image map material. You could also exported
it as an OBJ using the 3DWin (Registered) plugin, used UVMapper then
converted it to a UDO and use that.
There s probably an easier way to do what you want. So I think you
should repost your question in the Moray.win group as it is Moray
specific also it is too quiet there just now :-}
Regards
Stephen