POV-Ray : Newsgroups : povray.general : A NORMAL BUG in 3.6 final... Server Time
2 Nov 2024 05:18:40 EDT (-0400)
  A NORMAL BUG in 3.6 final... (Message 1 to 7 of 7)  
From: IkA
Subject: A NORMAL BUG in 3.6 final...
Date: 10 Jun 2004 13:07:10
Message: <40c8953e@news.povray.org>
This bug is not corrected in last version of POV-Ray, why?
------------------------------------------------------

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From: Thorsten Froehlich
Subject: Re: A NORMAL BUG in 3.6 final...
Date: 10 Jun 2004 14:11:45
Message: <40c8a461$1@news.povray.org>
In article <40c8953e@news.povray.org> , "IkA" <ixis.yandex.ru> wrote:

> This bug is not corrected in last version of POV-Ray, why?

Because you did not report it properly at all?  You should have read the
thread with replies to your message in povray.binaries.images, then you
would know.

    Thorsten

____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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From: IkA
Subject: Re: A NORMAL BUG in 3.6 final...
Date: 10 Jun 2004 16:01:34
Message: <40c8be1e@news.povray.org>
"Thorsten Froehlich" <tho### [at] trfde> ???????/???????? ? ????????
?????????: news:40c8a461$1@news.povray.org...
> In article <40c8953e@news.povray.org> , "IkA" <ixis.yandex.ru> wrote:
>
> > This bug is not corrected in last version of POV-Ray, why?
>
> Because you did not report it properly at all?  You should have read the
> thread with replies to your message in povray.binaries.images, then you
> would know.
>
>     Thorsten
>
> ____________________________________________________
> Thorsten Froehlich

What is the different how i report, the bug is in the source, and you as a
member of Pov-Team can correct it. I send the report to bug-reports section,
but it is moderate, and even now i can not see the report there. I think,
correct this small bug is not very hard(maybe i am not right). At all, i
only want to see a POV-Ray in perfect form, and as a perfect instument for
all us.

IkA.


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From: Christoph Hormann
Subject: Re: A NORMAL BUG in 3.6 final...
Date: 10 Jun 2004 16:50:02
Message: <caahhd$rie$1@chho.imagico.de>
IkA wrote:
> 
> What is the different how i report, the bug is in the source, and you as a
> member of Pov-Team can correct it. I send the report to bug-reports section,
> but it is moderate, and even now i can not see the report there. I think,
> correct this small bug is not very hard(maybe i am not right). At all, i
> only want to see a POV-Ray in perfect form, and as a perfect instument for
> all us.

What you post is not even approximately what could be understood as a 
bug report.  It would resuire at least:

- a clear description of what you wanted to achieve with the code you 
posted.
- a clear description of what result you get (render result, error 
message or whatever else).
- what you expected to happen instead.
- the usual rest (see 'bug reporting' in p.a.f-a-q.): version of 
POV-Ray, platform, ...


Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______


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From: Alan Kong
Subject: Re: A NORMAL BUG in 3.6 final...
Date: 10 Jun 2004 22:57:11
Message: <8r7ic0t5su39enghvmf8i902l2o0hkei38@4ax.com>
On Fri, 11 Jun 2004 00:01:26 +0400 IkA wrote:

>What is the different how i report, the bug is in the source, and you as a
>member of Pov-Team can correct it. I send the report to bug-reports section,
>but it is moderate, and even now i can not see the report there.

  Hi, IkA.  I would have replied had you supplied a valid e-mail
address.  Here is your 'bug report':

>To: bug### [at] povrayorg
>Subject: FULL CRASH ON 3.6RC1 !!!
>From: "IkA" <ixi### [at] ntplxpovrayorg>
>Date: Sun, 6 Jun 2004 15:50:08 +0400
>
>A code:
>-----------------------------
>
>plane {
>  y, 0
>  texture {
>    pigment { color rgbf <0.2, 0.2, 0.2,0.9> }
>     finish { reflection 0.3 diffuse 0.2 specular 0.2}
>
>        normal { cells scale 0.5 }
>
>
>    normal { hexagon
>      normal { agate 3 scale 0.7 }
>      normal { cells 3 scale 0.2 }
>}
>}
>}

  As others have pointed out, it is an incomplete report.  We appreciate
your taking the time to send a report but we need all of the information
outlined in the post, "How to post bug reports" in the group
povray.announce.frequently-asked-questions.

-- 
Alan
ako### [at] povrayorg
a k o n g <at> p o v r a y <dot> o r g


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From: Wolfgang Wieser
Subject: Re: A NORMAL BUG in 3.6 final...
Date: 11 Jun 2004 08:31:27
Message: <40c9a61e@news.povray.org>
Alan Kong wrote:
>   As others have pointed out, it is an incomplete report.  We appreciate
> your taking the time to send a report but we need all of the information
> outlined in the post, "How to post bug reports" in the group
> povray.announce.frequently-asked-questions.
> 
This is generally correct for bug reports. 
I'm sure, IkA understood to follow what Christoph's post was saying 
for his next bug report. 

However, in this special case, we do not need to discuss this issue 
any more here and no additional information is needed. 
The bug is a null pointer deref; see my post in p.programming. 

Wolfgang


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From: Warp
Subject: Re: A NORMAL BUG in 3.6 final...
Date: 11 Jun 2004 08:57:35
Message: <40c9ac3f@news.povray.org>
IkA <ixis.yandex.ru> wrote:
> What is the different how i report, the bug is in the source, and you as a
> member of Pov-Team can correct it.

  You have to understand that the pov-team doesn't have the time to
jump to the source code and start searching for "bugs" based on some
random post saying "this doesn't work" which doesn't give enough
information about anything. That's why there's a proper bug-reporting
protocol.
  Also, possible bugs are usually first discussed and after there's
a consensus that it really is a bug, then it's taken as a genuine
bug report and will be looked in a certain timeframe (allowed by
the team's time schedule).

  If it is a genuine bug, be certain that it will be fixed in a future
version of POV-Ray.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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