POV-Ray : Newsgroups : povray.general : analyse d'ombrage Server Time
2 Nov 2024 01:21:08 EDT (-0400)
  analyse d'ombrage (Message 1 to 10 of 12)  
Goto Latest 10 Messages Next 2 Messages >>>
From: marc bonnamy
Subject: analyse d'ombrage
Date: 4 Jun 2004 10:04:59
Message: <40c0818b@news.povray.org>










l'ombre d'un objet sur le "sol".




information.



Marc.


Post a reply to this message

From: Ger
Subject: Re: analyse d'ombrage
Date: 4 Jun 2004 10:38:39
Message: <40c0896f@news.povray.org>
On Friday 04 June 2004 16:04, marc bonnamy wrote :


> 



> 
> Je me demande dans quelle mesure il est possible avec Pov-Ray de






> 

> tout information.
> 

> 
> Marc.

I guess there are 1 or 2 persons beside me that have trouble reading this :)
-- 
Ger


Post a reply to this message

From: Warp
Subject: Re: analyse d'ombrage
Date: 4 Jun 2004 10:50:31
Message: <40c08c37@news.povray.org>
You should post to povray.international.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


Post a reply to this message

From: Chris Johnson
Subject: Re: analyse d'ombrage
Date: 4 Jun 2004 12:30:34
Message: <40c0a3aa$1@news.povray.org>

demandez il est difficile de faire.  Si vous savez C ou C++, vous pourriez
modifier le code du POV-rayon pour faire ceci.  Si vous pas , la seule

d'employer cette image.

Chris


Post a reply to this message

From: Alain
Subject: Re: analyse d'ombrage
Date: 4 Jun 2004 14:32:51
Message: <40c0c053$1@news.povray.org>
Ger nous apporta ses lumieres ainsi en ce 2004/06/04 10:38... :

>On Friday 04 June 2004 16:04, marc bonnamy wrote :
>
>  
>
>>Bonjour ? toutes et ? tous,
>>
>>dans le cadre d'un projet j'ai besoin de faire de l'analyse d'ombrage ?
>>partir d'un lanceur de rayons. Naturellement on m'a orient? vers POV-RAY
>>que je d?couvre.
>>
>>Je me demande dans quelle mesure il est possible avec Pov-Ray de
>>r?cup?rer des entit?s impact?es par une ombre pour pouvoir apr?s les
>>?crire dans un fichier et ?ventuellement par la suite trait? ces
>>informations ? Pour ?tre plus illustratif, imaginons que selon mon
>>mod?le je projette l'ombre d'un objet sur le "sol".
>>Je souhaiterai pouvoir identifier tous les "?l?ments" recouvert par
>>l'ombre et ?ventuellement la "densit?" de cette ombre.
>>
>>En esp?rant que ma question est compr?hensible, j'attends avidemment
>>tout information.
>>
>>Merci ? la communaut?.
>>
>>Marc.
>>    
>>
>
>I guess there are 1 or 2 persons beside me that have trouble reading this :)
>  
>
Use ISO-8859-1 character set, universal western standard. You are set to 
UTF-8 and it don't recognize accentuated characters.

Alain


Post a reply to this message

From: Ger
Subject: Re: analyse d'ombrage
Date: 4 Jun 2004 15:37:49
Message: <40c0cf8d@news.povray.org>
On Friday 04 June 2004 20:32, Alain wrote :

>>
> Use ISO-8859-1 character set, universal western standard. You are set to
> UTF-8 and it don't recognize accentuated characters.
> 
> Alain

I think you misunderstood :). Not everyone here speaks French.
-- 
Ger


Post a reply to this message

From: Harold
Subject: Re: analyse d'ombrage
Date: 4 Jun 2004 17:08:31
Message: <40c0e4cf$1@news.povray.org>
Babblefish gives us English folks this:
Hello with all and all,
within the framework d'un project j'ai need to make l'analyse d'ombrage
leave d'un launcher rays. Naturally one m'a directed towards POV-RAY which I
discover.
I wonder up to what point it is possible with Pov-Ray to recover entities
impacted by a shade to be able after writing them in a file and possibly
thereafter processed these data? To be more illustrative, let us imagine
that according to my model I project l'ombre d'un object on the "sol". I
will wish to be able to identify all the "elements" covered by l'ombre and

I hope that my question is comprehensible, j'attends avidemment any
information. Thank you at the community.
Marc.


"marc bonnamy" <mbo### [at] ausyfr> wrote in message
news:40c0818b@news.povray.org...

>


que

>




> l'ombre d'un objet sur le "sol".

l'ombre

>

> information.
>

>
> Marc.
>
>
>


Post a reply to this message

From: Alain
Subject: Re: analyse d'ombrage
Date: 4 Jun 2004 18:02:45
Message: <40c0f185$1@news.povray.org>
Harold nous apporta ses lumieres ainsi en ce 2004/06/04 17:08... :

>Babblefish gives us English folks this:
>Hello with all and all,
>within the framework d'un project j'ai need to make l'analyse d'ombrage
>leave d'un launcher rays. Naturally one m'a directed towards POV-RAY which I
>discover.
>I wonder up to what point it is possible with Pov-Ray to recover entities
>impacted by a shade to be able after writing them in a file and possibly
>thereafter processed these data? To be more illustrative, let us imagine
>that according to my model I project l'ombre d'un object on the "sol". I
>will wish to be able to identify all the "elements" covered by l'ombre and

>I hope that my question is comprehensible, j'attends avidemment any
>information. Thank you at the community.
>Marc.
>
>
>"marc bonnamy" <mbo### [at] ausyfr> wrote in message
>news:40c0818b@news.povray.org...
>  
>

>>


>>    
>>
>que
>  
>

>>




>>l'ombre d'un objet sur le "sol".

>>    
>>
>l'ombre
>  
>

>>

>>information.
>>

>>
>>Marc.
>>
>>
>>
>>    
>>
>
>
>  
>
Hoo! the /Joys/ of automated translation... Whatever the original and 

loony toonesk language.

Alain


Post a reply to this message

From: marc bonnamy
Subject: Re: analyse d'ombrage
Date: 7 Jun 2004 04:16:30
Message: <40c4245e$1@news.povray.org>
Thank you for you help, and i'm sorry to not speaking and writing a good
english.
Marc


news: 40c0a3aa$1@news.povray.org...

vous
> demandez il est difficile de faire.  Si vous savez C ou C++, vous pourriez
> modifier le code du POV-rayon pour faire ceci.  Si vous pas , la seule

> d'employer cette image.
>
> Chris
>
>


Post a reply to this message

From: Phil Cook
Subject: Re: analyse d'ombrage
Date: 7 Jun 2004 10:22:01
Message: <opr8793ym2efp2ch@news.povray.org>
And lo on Fri, 04 Jun 2004 18:02:46 -0400, Alain <aze### [at] qwertygov> did  
spake, saying:

> Harold nous apporta ses lumieres ainsi en ce 2004/06/04 17:08... :
>
>> Babblefish gives us English folks this:
<snip>
> Hoo! the /Joys/ of automated translation... Whatever the original and  

> loony toonesk language.

Lycos's http://translation.lycos.com/ :

Hello with all and all, within the framework of a project I need to
make analysis of shade starting from a launcher of rays. Naturally one
directed me towards POV-RAY which I discover. I wonder up to what
point it is possible with Pov-Ray to recover entities impacted by a
shade to be able after writing them in a file and possibly thereafter
processed these data? To be more illustrative, let us imagine that
according to my model I project the shade of an object on the
"ground". I will wish to be able to identify all the "elements"
covered by the shade and possibly the "density" of this shade. By
hoping that my question is comprehensible, I await any information
avidemment. Thank you at the community. Marc.

Still didn't get avidemment and still a bit looney-toonesk, but still  
sense can be discerned a little better than Babblefish's for future  
reference.

--
Phil Cook

-- 
All thoughts and comments are my own unless otherwise stated and I am  
happy to be proven wrong.


Post a reply to this message

Goto Latest 10 Messages Next 2 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.