|
|
I'm creating an animation (hopefully) using a modeler that exports a bunch
of 3Ds files that I will batch convert in 3DWin into a bunch of POV files.
There will be one file per frame and around 3 - 5,000 total frames. Does
anyone have a script that can read in a numbered sequence of POV files and
render them in turn? I suppose I could use the File Queue, but I believe
that has an upper limit (or it used to in 3.1).
In any event, I think a script would be most efficient.
Thanks for any help with this.
Dennis
--
dhm### [at] comcastnet
http://www.dennismiller.neu.edu
Post a reply to this message
|
|
|
|
In article <40bb7d3c$1@news.povray.org>,
"Dennis Miller" <dhm### [at] comcastnet> wrote:
> I'm creating an animation (hopefully) using a modeler that exports a bunch
> of 3Ds files that I will batch convert in 3DWin into a bunch of POV files.
> There will be one file per frame and around 3 - 5,000 total frames. Does
> anyone have a script that can read in a numbered sequence of POV files and
> render them in turn? I suppose I could use the File Queue, but I believe
> that has an upper limit (or it used to in 3.1).
> In any event, I think a script would be most efficient.
> Thanks for any help with this.
Use a POV script...use the frame_number animation variable, plus the
string processing functions to figure out the name of the file to
include. Something like:
#include concat("basename", str(frame_number, 0, 0), ".pov")
Maybe using 4 for the minimum number string length instead of 0, depends
on how your files are named.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
Post a reply to this message
|
|