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Hi
Is there a utility that will convert a Pov mesh into a 3ds or object file or
anything else I can use to import into a mesh modeller?
Mick
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Mick Hazelgrove wrote:
> Hi
>
> Is there a utility that will convert a Pov mesh into a 3ds or object file or
> anything else I can use to import into a mesh modeller?
>
>
> Mick
>
>
Not out-of-the-box but I seem to recall Mike Williams had some code that
would go a long ways in that direction? I thought he had a sdl routine
that output mesh2 or .obj
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Mick Hazelgrove wrote:
> Hi
>
> Is there a utility that will convert a Pov mesh into a 3ds or object file or
> anything else I can use to import into a mesh modeller?
You probably know the FAQ answer:
http://tag.povray.org/povQandT/filesQandT.html#povtootherformatsdifficulty
Apart from that if your mesh only contains plain literal numbers and is
nicely formatted it will be quite straight away to convert it to any
other ascii format that stores plain triangle lists with regular
expression search and replace.
But this has nearly no practical use because *if* a mesh is in such a
form it is probably already generated by a program or povray macro so it
would be easy to modify that program to generate a different format as well.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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Jim Charter wrote:
> Mick Hazelgrove wrote:
>
>> Hi
>>
>> Is there a utility that will convert a Pov mesh into a 3ds or object
>> file or
>> anything else I can use to import into a mesh modeller?
>>
>>
>> Mick
>>
>>
> Not out-of-the-box but I seem to recall Mike Williams had some code that
> would go a long ways in that direction? I thought he had a sdl routine
> that output mesh2 or .obj
another possibility might be Warps mesh converter. IT reads in Mesh2
and outputs mesh then I think crossroads can read mesh and output
commercial formats.
not sure, also ingo may have something which will parse mesh2
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There are probably some programs which read meshes in POV-Ray format
and export them in other formats, but if you are unable to find one,
you can try my mesh compressor program which can read meshes and mesh2s
and output in the pcm format.
The pcm format is very simple to read and you can make a converter to
some other format even with POV-Ray itself (as long as the target format
is in ASCII).
The compressor supporting mesh2 is not yet officially released, but
a very stable beta version can be downloaded here:
http://www.cs.tut.fi/~warp/WinMeshcomp30_beta3.zip
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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Thanks Warp and everyone else.
Mick
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in news:40b239be@news.povray.org Jim Charter wrote:
> not sure, also ingo may have something which will parse mesh2
>
>
Actually, I have a python script that does, well about 2/3 of it. The
export funtion is not finished and the whole thing is rather crude. I'll
see if I can make the basics work tonight and post it to this server.
Ingo
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Thanks Ingo
Mick
"ingo" <ing### [at] tagpovrayorg> wrote in message
news:Xns94F47EED07204seed7@news.povray.org...
> in news:40b239be@news.povray.org Jim Charter wrote:
>
> > not sure, also ingo may have something which will parse mesh2
> >
> >
>
> Actually, I have a python script that does, well about 2/3 of it. The
> export funtion is not finished and the whole thing is rather crude. I'll
> see if I can make the basics work tonight and post it to this server.
>
> Ingo
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in news:40b360c2@news.povray.org Mick Hazelgrove wrote:
>> Actually, I have a python script that does, well about 2/3 of it.
posted mesh22obj to:
Newsgroups: povray.binaries.utilities
Subject: mesh to obj converter
From: ingo <ing### [at] tagpovrayorg>
Message-ID: <Xns94F5A773245Aseed7@news.povray.org>
Date: 25 May 2004 19:01:44 -0400
Xref: news.povray.org povray.binaries.utilities:3739
You may have some problems with the normals because of the way your mesh2-
file is build. Assuming that good modellers can fix this, I added an
option to ignore normals and uv-data. So only the vertices and faces are
used.
Ingo
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