|
|
Hi,
I want to render only the exterior surface after merging two
semi-transparent objects. Although the original sruface of each object
inside the CSG is not traced, pov-ray traces a new surface that intersects
the two objects. Is there a way to hide this interface?
Tom
Post a reply to this message
|
|
|
|
tomlee wrote:
> Hi,
>
> I want to render only the exterior surface after merging two
> semi-transparent objects. Although the original sruface of each object
> inside the CSG is not traced, pov-ray traces a new surface that intersects
> the two objects. Is there a way to hide this interface?
>
If you use "merge" this should not be the case, all inner surfaces get
removed. Can you post a minimal scene example that shows your problem?
Maybe you just have to increase max_tracelevel?
- Micha
--
POV-Ray Objects Collection: http://objects.povworld.org
Post a reply to this message
|
|
|
|
tomlee <tom### [at] msgucsfedu> wrote:
> I want to render only the exterior surface after merging two
> semi-transparent objects. Although the original sruface of each object
> inside the CSG is not traced, pov-ray traces a new surface that intersects
> the two objects. Is there a way to hide this interface?
It may help understanding what you mean if you post a short example
scene showing the effect you are talking about.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
Post a reply to this message
|
|