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Please see the images posted at p.b.i.
The flame is a bezier patch with scattering media. In flame1 the only light
is a blue spotlight at its base, and it's almost acceptable. As soon as I
add a point light to the scene (flame2), it's totally unacceptable. I've
tried tweeking everything I can think of, and can't keep the outside of the
bezier patch from showing. Is there a way to fix this, or am I going about
it all wrong?
Steve Shelby
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Steve Shelby wrote:
> Please see the images posted at p.b.i.
> The flame is a bezier patch with scattering media. In flame1 the only light
> is a blue spotlight at its base, and it's almost acceptable. As soon as I
> add a point light to the scene (flame2), it's totally unacceptable. I've
> tried tweeking everything I can think of, and can't keep the outside of the
> bezier patch from showing. Is there a way to fix this, or am I going about
> it all wrong?
> Steve Shelby
>
>
i suppose you've had a look at the rocket engine flame bits posted
awhile ago, for ideas etc ??
shouldn't be to different from a gas flame, unless at minimum
stephen
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