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tim.nikias (@) nolights.de news:404227f9@news.povray.org
(ups I posted to quite wrong n-g so now FUT: to .general)
>> anyone maybe have idea how to shorten
>> L(y)L(y)L(z)L(z)L(x)L(x)
> Nope, not unless I know the macros and have an idea how they might
> simply do double output.
it's impossible to shorten L() macro itself probably
code is in .b.i
>> and
>> union{... rotate R*90translate T scale.5}
> Maybe the objects in the union could be scaled by .5 directly (e.g.
same as above. I was thinking, wasn't it be shorten to use matrix syntax?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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> >> anyone maybe have idea how to shorten
> >> L(y)L(y)L(z)L(z)L(x)L(x)
> > Nope, not unless I know the macros and have an idea how they might
> > simply do double output.
>
> it's impossible to shorten L() macro itself probably
>
> code is in .b.i
Couldn't find the script. Maybe a pointer, or send me the file via email?
> >> and
> >> union{... rotate R*90translate T scale.5}
> > Maybe the objects in the union could be scaled by .5 directly (e.g.
>
> same as above. I was thinking, wasn't it be shorten to use matrix syntax?
Well, Matrix has 12 digits, seperated by commas within the standard "<" and
">" and needs matrix keyword, that's 31 symbols minimum. now let's see
above: only 30.... And you'd need code to generate the matrix in the first
place...
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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tim.nikias (@) nolights.de news:40427942@news.povray.org
> Couldn't find the script. Maybe a pointer, or send me the file via
> email?
"Borg IV" I'll post image itself in a while.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Tim Nikias v2.0 <tim.nikias (@) nolights.de> wrote:
> Well, Matrix has 12 digits, seperated by commas
Commas are not always mandatory. For instance you can write an identifier
name right after a number, without any separator (ie. comma or whitespace).
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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