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From: Thorsten Froehlich
Subject: Re: a bug with only four planes in the script ?
Date: 25 Feb 2004 12:30:29
Message: <403cdbb5$1@news.povray.org>
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In article <403cd8b3@news.povray.org> , Christophe Raffalli
<raf### [at] univ-savoiefr> wrote:
> When computing the attached script I get wrong plane intersections (it
> should only lines ?) see the attached image.
>
> Is this a bug ?
Planes divide space such that everything "below" the plane is considered
solid. This is explained in the manual.
Thorsten
PS: Please do not post binary attachments to non-binary groups.
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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From: Christophe Raffalli
Subject: Re: a bug with only four planes in the script ?
Date: 25 Feb 2004 15:40:19
Message: <403d0833$1@news.povray.org>
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Thorsten Froehlich wrote:
> In article <403cd8b3@news.povray.org> , Christophe Raffalli
> <raf### [at] univ-savoiefr> wrote:
>
>
>>When computing the attached script I get wrong plane intersections (it
>>should only lines ?) see the attached image.
>>
>>Is this a bug ?
>
>
> Planes divide space such that everything "below" the plane is considered
> solid. This is explained in the manual.
>
> Thorsten
That do not explain why the intersection of the plane parallel to the
screen and the plan at the bottom left is not a line on the picture.
> PS: Please do not post binary attachments to non-binary groups.
How can I then show the image exposing the bug ?
Put is on my web page ?
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trfde
>
> Visit POV-Ray on the web: http://mac.povray.org
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From: Thorsten Froehlich
Subject: Re: a bug with only four planes in the script ?
Date: 25 Feb 2004 15:49:47
Message: <403d0a6b@news.povray.org>
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In article <403d0833$1@news.povray.org> , Christophe Raffalli
<raf### [at] univ-savoiefr> wrote:
> How can I then show the image exposing the bug ?
Please read
Newsgroups: povray.announce.frequently-asked-questions
Message-ID: <3D4C20DA.40C33E49@pacbell.net>
Date: Sat, 03 Aug 2002 11:28:42 -0700
From: Ken <tyl### [at] pacbellnet>
Subject: Welcome To The POV-Ray News Groups
Xref: news.povray.org povray.announce.frequently-asked-questions:53
and when you find the time, also read all the other messages in that group.
In short, you should post it in povray.binaries.images (aka p.b.i) and then
post in whatever group your discussion belongs to (povray.general is fine)
and refer to that image. So all you need to do is post the image in p.b.i .
Please note that is its recommended to use JPEG, also PNG is fine if it is
small and really needed to show the problem (i.e. if JPEG compression causes
loss of important detail).
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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From: Thorsten Froehlich
Subject: Re: a bug with only four planes in the script ?
Date: 25 Feb 2004 15:52:46
Message: <403d0b1e$1@news.povray.org>
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Also, please fix your timezone settings.
Thorsten
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Christophe Raffalli wrote:
>
> That do not explain why the intersection of the plane parallel to the
> screen and the plan at the bottom left is not a line on the picture.
There does not seem to be anything wrong with the render result of this
scene. I am not sure what you think is wrong about it though. Maybe
you should try to really post a minimal scene showing the problem and
point out what exactly you think is wrong about it.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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Christoph Hormann wrote:
> Christophe Raffalli wrote:
>
>>
>> That do not explain why the intersection of the plane parallel to the
>> screen and the plan at the bottom left is not a line on the picture.
>
>
> There does not seem to be anything wrong with the render result of this
> scene. I am not sure what you think is wrong about it though. Maybe
> you should try to really post a minimal scene showing the problem and
> point out what exactly you think is wrong about it.
>
> Christoph
>
Look at my post in povray.binaries.images
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