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This surface renders painfully slowly, is full of artifacts and doesn't
quite look right:
parametric
{
function { sin(u * ( 7 + cos( u/3 - 2*v) + 2 * cos( u/3 + v ) ) ) },
function { cos(u * ( 7 + cos( u/3 - 2*v) + 2 * cos( u/3 + v ) ) ) },
function { sin( u/3 - 2*v ) + 2 * sin( u/3 + v) }
<-pi, -pi>, <pi, pi>
precompute 20 x, y, z
accuracy 0.0001
pigment { color red 1.0 } finish { ambient 0.5 phong 0.8}
//rotate y*45
}
I had read many times that parametrics where slow... very slow, I didn't
believe them until I tried one. I'm downloading the parametric inc mentioned
in one of the Isosurface tutorials.
From all appearances, I'm going to take a wild guess that POV3.6 has the
same issues.
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Yep,
param.inc renderes REALLY FAST ;) Not only that, but I found an error in the
equation definitions. Cool. I'll post an image, soon.
"Mike Raiford" <mra### [at] hotmailcom> wrote in message
news:4029190c@news.povray.org...
> This surface renders painfully slowly, is full of artifacts and doesn't
> quite look right:
>
> parametric
> {
> function { sin(u * ( 7 + cos( u/3 - 2*v) + 2 * cos( u/3 + v ) ) ) },
> function { cos(u * ( 7 + cos( u/3 - 2*v) + 2 * cos( u/3 + v ) ) ) },
> function { sin( u/3 - 2*v ) + 2 * sin( u/3 + v) }
> <-pi, -pi>, <pi, pi>
> precompute 20 x, y, z
> accuracy 0.0001
> pigment { color red 1.0 } finish { ambient 0.5 phong 0.8}
> //rotate y*45
> }
>
> I had read many times that parametrics where slow... very slow, I didn't
> believe them until I tried one. I'm downloading the parametric inc
mentioned
> in one of the Isosurface tutorials.
>
> From all appearances, I'm going to take a wild guess that POV3.6 has the
> same issues.
>
>
Post a reply to this message
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