POV-Ray : Newsgroups : povray.general : Another Colefax Hair-mesh question Server Time
16 Nov 2024 09:22:03 EST (-0500)
  Another Colefax Hair-mesh question (Message 1 to 4 of 4)  
From: Steve Shelby
Subject: Another Colefax Hair-mesh question
Date: 7 Feb 2004 08:01:37
Message: <4024e1b1@news.povray.org>
I just recently discovered the PCM Hair macro and downloaded it and tried it
out some. I read the recent thread above, about the hair macro and Povray
3.5. I downloaded the WinMeshcomp beta and tried it out on some existing
mesh2's created in moray. It makes a .pcm file that looks valid, but when I
substitute myfile.pcm for torus.pcm in the example from the tutorial, Povray
renders the background and nothing else. On the message pane it says:

File: PCM.MCR: Line: 47
Warning: PCM.MCR: The mesh file you specified is not in the correct format!

Looking at myfile.pcm, at the top it says "PCM4", and looking at line 47 of
PCM.MCR, it lists PCM1, 2, and 3, but no PCM4. Why is WinMeshcomp creating a
file that is incompatible with PCM.MCR?
Has anyone out there been able to successfully use PCMhair on a mesh2
object? Is there a trick to this that I'm missing? Please advise.

Steve Shelby


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From: Steve Shelby
Subject: !!Re: Another Colefax Hair-mesh question
Date: 7 Feb 2004 22:35:12
Message: <4025ae70$1@news.povray.org>
I went to the newsgroup archives on the web and found the thread begun by
Warp, announcing the "Beta test version of the new mesh compressor program",
and found that Chris Colefax had not yet updated pcm.mcr to recognize a
pcm4, which was kind of what I suspected. I discovered a work-around,
though. The mesh I'm using is a .pov file created in Moray. I opened the
original in Moray and un-checked "export as mesh" and then rendered it, in
order to overwrite the .pov file. Then when I converted the new .pov file to
a pcm, I got a pcm1, which worked!
Problem solved. :^}>
Steve Shelby


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From: Warp
Subject: Re: !!Re: Another Colefax Hair-mesh question
Date: 8 Feb 2004 04:54:12
Message: <40260744@news.povray.org>
The program will create a "PCM4" only if the input contained uv-information
and/or textures. If it does not, it will create a "PCM1".

  Perhaps I should add an option to the compressor for ignoring
uv-coordinates and textures? Hmm...

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Steve Shelby
Subject: Re: !!Re: Another Colefax Hair-mesh question
Date: 8 Feb 2004 07:04:59
Message: <402625eb@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:40260744@news.povray.org...

>   Perhaps I should add an option to the compressor for ignoring
> uv-coordinates and textures? Hmm...

That would be helpful, at least until Chris gets pcm.mcr updated.
Steve


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