POV-Ray : Newsgroups : povray.general : [Poser] UV-Mapping Server Time
16 Nov 2024 09:20:26 EST (-0500)
  [Poser] UV-Mapping (Message 1 to 6 of 6)  
From: James Taylor
Subject: [Poser] UV-Mapping
Date: 28 Jan 2004 15:40:18
Message: <40181e32@news.povray.org>
Hi all

Does anyone know a method whereby Poser 3 output can be re-uv-mapped to use
Poser 4 textures? I've tried the old cut-n-paste method and the results are
ok but not great. I suspect this can be done in POV SDL but I know not how.

thanks
jim


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From: James Taylor
Subject: Re: [Poser] UV-Mapping
Date: 28 Jan 2004 15:41:33
Message: <40181e7d@news.povray.org>
plus is there any news on a Poser/POV related app specific newsgroup?

jim


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From: Mike Williams
Subject: Re: [Poser] UV-Mapping
Date: 28 Jan 2004 16:02:10
Message: <NFiw+BAsMCGAFwqe@econym.demon.co.uk>
Wasn't it James Taylor who wrote:
>Hi all
>
>Does anyone know a method whereby Poser 3 output can be re-uv-mapped to use
>Poser 4 textures? I've tried the old cut-n-paste method and the results are
>ok but not great. I suspect this can be done in POV SDL but I know not how.

I guess you're talking about the ability to use transparency maps. The
technique for using transparency maps in POV is the same whether the
mesh originally came from P3 or P4. 

See "Converting Poser 4 models to POV 3.5"
<http://www.econym.demon.co.uk/posetut/p4.htm>
   "Although Poser 3 doesn't have transparency maps, there's no reason 
   why you can't use the technique in POVRay on a model that originated
   in Poser 3."

As far as I can see, the UV-mapping is the same in P3 and P4. If you
find that you really do need to change the UV-mapping, then try using
UVmapper Classic (free) from <http://www.uvmapper.com/>.

-- 
Mike Williams
Gentleman of Leisure


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From: James Taylor
Subject: Re: [Poser] UV-Mapping
Date: 29 Jan 2004 07:20:06
Message: <4018fa76$1@news.povray.org>
> I guess you're talking about the ability to use transparency maps.

Maybe I should have worded it a little better - what I'm trying to achieve
is to use the more detailed high-res textures maps for P4 with P3 people.
The only way for me to do this so far has been to cut and paste a P4 texture
onto a P3 uv-map template. What I would like is to change the uv-coords for
the P3 model to correspond with the P4 texture so I don't have to use my
extremely limited paintshop abilities.

> As far as I can see, the UV-mapping is the same in P3 and P4. If you
> find that you really do need to change the UV-mapping, then try using
> UVmapper Classic (free) from <http://www.uvmapper.com/>.

Got this - but I still need to cut and paste from the P4 texture

Thanks
jim


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From: Mike Williams
Subject: Re: [Poser] UV-Mapping
Date: 29 Jan 2004 15:59:15
Message: <3iBOHFAj3VGAFw+R@econym.demon.co.uk>
Wasn't it James Taylor who wrote:
>> I guess you're talking about the ability to use transparency maps.
>
>Maybe I should have worded it a little better - what I'm trying to achieve
>is to use the more detailed high-res textures maps for P4 with P3 people.
>The only way for me to do this so far has been to cut and paste a P4 texture
>onto a P3 uv-map template. What I would like is to change the uv-coords for
>the P3 model to correspond with the P4 texture so I don't have to use my
>extremely limited paintshop abilities.

I had thought that this would have been possible with "Universal Texture
Convertor" (now on sale at $23.99), but it turns out that it only
converts textures between the various versions of Victoria and (with
plugins $extra) Michael.

It leaves the UVmapping of the models alone and uses the known
differences in the UVmaps to perform transformations on the texture
image.

I've not heard of any other texture convertors for Poser except the
above mentioned "Universal" one and the (now discontinued) V2/V3 texture
convertor.

-- 
Mike Williams
Gentleman of Leisure


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From: James Taylor
Subject: Re: [Poser] UV-Mapping
Date: 11 Feb 2004 15:11:53
Message: <402a8c89@news.povray.org>
Whilst browsing some Poser sites, I came across this

http://www.morphography.uk.vu/dlutility.html

which does the trick and has some nice morphs to boot.

jim


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