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After reading Christoph Hormann's c't article about computer
generated landscapes using POVRay, I had the following idea:
What about a distance dependent isosurface accuracy?
I mean: in the foreground (near to the camera), high accuracy
is needed while in the background, lower accuracy could IMHO be
used without noticable difference but for faster rendering.
Wolfgang
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Wolfgang Wieser wrote:
> After reading Christoph Hormann's c't article about computer
> generated landscapes using POVRay, I had the following idea:
>
> What about a distance dependent isosurface accuracy?
>
> I mean: in the foreground (near to the camera), high accuracy
> is needed while in the background, lower accuracy could IMHO be
> used without noticable difference but for faster rendering.
>
> Wolfgang
>
I believe Nathan O'Brien is working with that idea though he hasn't
posted recently.
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Wolfgang Wieser wrote:
> After reading Christoph Hormann's c't article about computer
> generated landscapes using POVRay, I had the following idea:
>
> What about a distance dependent isosurface accuracy?
>
> I mean: in the foreground (near to the camera), high accuracy
> is needed while in the background, lower accuracy could IMHO be
> used without noticable difference but for faster rendering.
As you probably can imagine you are not the first one to have this idea.
:-) I did not try it actually but the advantages could be quite
limited, the speed of isosurfaces does not depend that much on the
accuracy setting and low values tend to lead to artefacts. See also:
Subject: Re: erosion structures (77k)
Date: Thu, 25 Oct 2001 20:26:15 +0900
Newsgroups: povray.binaries.images
From: "R. Suzuki" <r-s### [at] aistgojp>
news://news.povray.org/3bd7f6e8$1@news.povray.org
http://news.povray.org/3bd7f6e8$1@news.povray.org
Christoph
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HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
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