POV-Ray : Newsgroups : povray.general : Image map as tatoo Server Time
16 Nov 2024 15:18:40 EST (-0500)
  Image map as tatoo (Message 1 to 9 of 9)  
From: Greg M  Johnson
Subject: Image map as tatoo
Date: 11 Nov 2003 22:47:57
Message: <3fb1ad6d$1@news.povray.org>
I have a png image with an area "masked out" in my pain program.  I want to
apply it as a tatoo on top of an existing texture.  Any pointers?


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From: Marc Jacquier
Subject: Re: Image map as tatoo
Date: 12 Nov 2003 02:58:35
Message: <3fb1e82b$1@news.povray.org>
Hi
doesn't

you_object{
texture {yet_existing_texture}
texture {your_image_map_texture}
}

fit your wishes?

Marc


3fb1ad6d$1@news.povray.org...
> I have a png image with an area "masked out" in my pain program.  I want
to
> apply it as a tatoo on top of an existing texture.  Any pointers?
>
>


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From: gregjohn
Subject: Re: Image map as tatoo
Date: 12 Nov 2003 12:30:01
Message: <web.3fb26d4b2088e2e540d56c170@news.povray.org>
Marc Jacquier wrote:
>Hi
>doesn't
>
>you_object{
>texture {yet_existing_texture}
>texture {your_image_map_texture}
>}
>
>fit your wishes?
>
>Marc

I thought I tried exactly that, and it showed me "gray" where the PNG image
was "masked out".   Perhaps I need some other format than PNG??

Greg M> Johnson


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From: Marc Jacquier
Subject: Re: Image map as tatoo
Date: 12 Nov 2003 12:33:19
Message: <3fb26edf@news.povray.org>
I use TGA but PNG is fine.

An other way: try extracting your mask towards a new image and use it for an
image_pattern
Marc

web.3fb26d4b2088e2e540d56c170@news.povray.org...
> Marc Jacquier wrote:
> >Hi
> >doesn't
> >
> >you_object{
> >texture {yet_existing_texture}
> >texture {your_image_map_texture}
> >}
> >
> >fit your wishes?
> >
> >Marc
>
> I thought I tried exactly that, and it showed me "gray" where the PNG
image
> was "masked out".   Perhaps I need some other format than PNG??
>
> Greg M> Johnson
>


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From: ABX
Subject: Re: Image map as tatoo
Date: 12 Nov 2003 12:34:47
Message: <jhr4rvo5vq2tcre5006b0rsp936bpdp8vb@4ax.com>
On Wed, 12 Nov 2003 12:26:35 EST, "gregjohn" <pte### [at] yahoocom> wrote:
> I thought I tried exactly that, and it showed me "gray" where the PNG image
> was "masked out".   Perhaps I need some other format than PNG??

Try to apply that PNG mask to simple plane as texture. Is area outside mask
transparent? Adjust scene to be sure everything is in visible space.
Knowing SDL and seeing images in p.b.i could help in helping.

ABX


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From: Greg M  Johnson
Subject: Re: Image map as tatoo
Date: 12 Nov 2003 21:29:13
Message: <3fb2ec79$1@news.povray.org>
Thanks for all the help.
Somehow it worked with a "white" background and the proper mask.
It didn't work with a "nonexistent" background or a background that was
displayed as a light grey and white checkerboard by my paint program.


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From: Greg M  Johnson
Subject: Re: Image map as tatoo
Date: 12 Nov 2003 22:59:17
Message: <3fb30195$1@news.povray.org>
And was there some trick--besides going to object texture, to get it to only
lie on one side of the object?


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From:
Subject: Re: Image map as tatoo
Date: 13 Nov 2003 01:23:34
Message: <3fb32366$1@news.povray.org>
... tatoo ...  ... pain program ...:  L-O-L!


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From: Marc Jacquier
Subject: Re: Image map as tatoo
Date: 13 Nov 2003 02:58:42
Message: <3fb339b2@news.povray.org>
It depends on what kind of object and what projection mode you use.
See manual section 6.7.12.7.2
If it fails, see uv_mapping
section 6.7.7
And ask again :)

Marc


3fb30195$1@news.povray.org...
> And was there some trick--besides going to object texture, to get it to
only
> lie on one side of the object?
>
>


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