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Hey
Here is the noob again asking questions.
Ive got 2 looks_like { CrystalBall } lightsources.
They are area_light <5,0,0> <0,0,5>5,5
When i render and watch the output it seems like that the light is only
emitting from specific points inside the crystal ball.
Im trying to get a constant glow out the ball, which lets of the same amount
of light in every direction. Ive tried without area_light too, but that
doesnt seem to fix it.
any ideas would be appreciated :)
TIA
Christian
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"Christian Bryndum" <cbr### [at] deakineduau> wrote in message
news:3f79233b@news.povray.org...
> Ive got 2 looks_like { CrystalBall } lightsources.
looks_like won't do what you want...
> They are area_light <5,0,0> <0,0,5>5,5
Have you used the orient and circular keywords?
Try something like:
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
area_light <2,0,0>,<0,2,0>,5,5 orient circular
looks_like{sphere {<1,1,0>, 1} pigment{Red} finish{ambient 1}}
translate <-3, 3, -3>
}
> any ideas would be appreciated :)
For more realistic results, you will probably need to use radiosity and a sphere
with an emitting media.
Take a look at section 4.1 in the docs (and specifically 4.1.3).
Or try this (rather crappy) scene (note no light source):
#version 3.5;
#include "colors.inc"
global_settings { ambient_light 0 assumed_gamma 1.0}
global_settings {
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 500
nearest_count 10
error_bound 0.02
recursion_limit 3
low_error_factor 0.2
gray_threshold 0.5
minimum_reuse 0.0015
brightness 10
adc_bailout 0.01
media on
}
}
camera { location <0.0, 5, -15.0> look_at <0.0, 0.0, 0.0>}
plane { y, -1 pigment { color rgb <0.7,0.5,0.3> }}
sphere { 0.0, 1 pigment{Green}}
sphere{
0,1.5
pigment{rgbf 1}
hollow
interior{
media{
emission rgb<1,1/4,1/4>*5
density{wrinkles}
density{spherical}
}
}
translate<-3,3,-3>
}
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Perhaps someone should update the docs to take care of this slight
misconception of area_lights, which pops up every now and then...
Arealights only affect *shadows*, not *where the light is coming from*.
In effect, the lightsource is still a pointlight. Illumination is rendered
like you used a pointlight. Arealights only go off as soon as some shadow
needs to be processed, *then* it checks the area, how much of the points
illuminate the shaded area, and how many really don't.
There are a few option to go round this: like Tom Melly suggested, use
radiosity. Still, Radiosity has a large impact on the lighting of a scene in
its entirety, and takes a lot of tweaking to get it right (you might want to
check my website, http://www.digitaltwilight.de/no_lights, I've made some
experiments on the standard Cornell-Box). What you might want to do is take
several lightsources (this time, don't use area_lights though) and actually
*build* a spherical area_light. To do this, you might want to use my
ESP-Macro (available in my downloads section), which will generate positions
for an even distribution on a sphere for an arbitrary amount of sources.
Note though that lighting calculations and thus rendering time will rise, as
well as parsing time (preparing the light-buffers etc when using lots of
lights and objects, along with the parsing of the macro). Don't forget to
put no_shadow on the sphere you're placing it in then, unless it's
transparent and is supposed to somehow affect the light.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: tim.nikias (@) gmx.de
> Hey
>
> Here is the noob again asking questions.
>
> Ive got 2 looks_like { CrystalBall } lightsources.
> They are area_light <5,0,0> <0,0,5>5,5
> When i render and watch the output it seems like that the light is only
> emitting from specific points inside the crystal ball.
> Im trying to get a constant glow out the ball, which lets of the same
amount
> of light in every direction. Ive tried without area_light too, but that
> doesnt seem to fix it.
>
> any ideas would be appreciated :)
>
> TIA
>
> Christian
>
>
---
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Checked by AVG anti-virus system (http://www.grisoft.com).
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Oh, just re-read your original post. orient and circular, like Tom
mentioned, might be sufficient.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: tim.nikias (@) gmx.de
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.521 / Virus Database: 319 - Release Date: 23.09.2003
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