POV-Ray : Newsgroups : povray.general : Re: Applying textures to a Height Field Server Time
16 Nov 2024 19:19:03 EST (-0500)
  Re: Applying textures to a Height Field (Message 1 to 6 of 6)  
From: Tim Cook
Subject: Re: Applying textures to a Height Field
Date: 20 Sep 2003 01:50:47
Message: <3f6beab7@news.povray.org>
-s0da- wrote:
> attached is an image to help you see what I'm talkin' about

Ooh!  Ooh!  I know!  *waves hand wildly*

You're not supposed to post binaries to the .general group!


Post a reply to this message

From: John VanSickle
Subject: Re: Applying textures to a Height Field
Date: 20 Sep 2003 03:52:57
Message: <3F6C0753.3D688B44@hotmail.com>
Tim Cook wrote:
> 
> -s0da- wrote:
> > attached is an image to help you see what I'm talkin' about
> 
> Ooh!  Ooh!  I know!  *waves hand wildly*
> 
> You're not supposed to post binaries to the .general group!

And we're also not supposed to post .BMPs *anywhere*!

Regards,
John


Post a reply to this message

From: Warp
Subject: Re: Applying textures to a Height Field
Date: 20 Sep 2003 06:31:53
Message: <3f6c2c99@news.povray.org>
I cancelled the original message since it had a *HUGE* binary attachment.

  Firstly, binary attachments should be posted only to povray.binaries.*
groups. Secondly, images should be posted in JPEG (or in some cases PNG)
format for size reduction.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


Post a reply to this message

From: Stephen McAvoy
Subject: Re: Applying textures to a Height Field
Date: 21 Sep 2003 07:41:00
Message: <ee3rmv0dcu5d2bnqdlclhpulnv3v1o9cjs@4ax.com>
On 20 Sep 2003 06:31:53 -0400, Warp <war### [at] tagpovrayorg> wrote:

>Secondly, images should be posted in JPEG (or in some cases PNG)
>format for size reduction.
Why only in some cases  PNG? Out of interest what your rational. 
Regards
        Stephen


Post a reply to this message

From: Warp
Subject: Re: Applying textures to a Height Field
Date: 21 Sep 2003 08:58:10
Message: <3f6da062@news.povray.org>
Stephen McAvoy <McA### [at] aolcom> wrote:
> Why only in some cases  PNG? Out of interest what your rational. 

  Because PNG files are usually much larger than JPEG files, specially
with photo-like images, and in such images there's no advantage in using
PNG just to show the image.
  In some cases PNG is essential because of its lossless nature, specially
in line-drawing-type images, where pixel accuracy is important. Also, in
this type of images the PNG is usually equally small, if not smaller, than
a JPEG with equivalent image quality.

  Moreover, even when posting a JPEG, it should be compressed as much as
possible as long as the JPEG artifacts are not too visible. It makes no
sense to compress a JPEG with quality 95% (making the file eg. 300 kilobytes
long) when compressing it with something like quality 60% (making the file
eg. 100 kilobytes long) does not result in a much different image.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


Post a reply to this message

From: Stephen McAvoy
Subject: Re: Applying textures to a Height Field
Date: 21 Sep 2003 09:30:22
Message: <ps9rmvgjs3a3fsmkush1mjv9ski89ureev@4ax.com>
Thanks, I must experiment a bit.


Regards
        Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.