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http://www.schloerb.com/Dreamscape2/
- Slime
[ http://www.slimeland.com/ ]
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These look very good, thanks for sharing the link.
Bonsai
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Heyya Slime,
Those are really cool.
When I went to d/l them I discovered the link was a bit slow. I
don't know if that's temporary, just me, or what; but they're on
my webserver and if you'd like to href to them on my server
instead, just email me for the URL.
In article <3f5bae82@news.povray.org>, Slime wrote:
> http://www.schloerb.com/Dreamscape2/
>
> - Slime
> [ http://www.slimeland.com/ ]
--
If riding in an airplane is flying, then riding in a boat is swimming.
47 jumps, 13.2 minutes of freefall, 27.3 ff vertical miles.
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Good day!
"Slime" <fak### [at] emailaddress> wrote in news:3f5bae82@news.povray.org:
> http://www.schloerb.com/Dreamscape2/
Humm, ahh...Houuuuu!!!! All sucked in! These are great!
Thank you very much Slime!
Ciao!
Mart
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> http://www.schloerb.com/Dreamscape2/
Well, I just finished one of my other projects. And now I'm left
wondering. I never really used the sky sphere before. After
reading about it, I suspect that's the wrong way to use these
Dreamscape pics.
What is the best way to use the images?
--
If riding in an airplane is flying, then riding in a boat is swimming.
47 jumps, 13.2 minutes of freefall, 27.3 ff vertical miles.
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I am not sure it is the "best way", but it is "my way":
sky_sphere {
pigment {
image_map {jpeg "sky1.jpg"}
scale 2
translate -1
}
rotate 70*y
}
Jettero Heller wrote:
>> http://www.schloerb.com/Dreamscape2/
>
>
>Well, I just finished one of my other projects. And now I'm left
>wondering. I never really used the sky sphere before. After
>reading about it, I suspect that's the wrong way to use these
>Dreamscape pics.
>
>What is the best way to use the images?
>
>
>If riding in an airplane is flying, then riding in a boat is swimming.
>47 jumps, 13.2 minutes of freefall, 27.3 ff vertical miles.
>
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aquarin <nomail@nomail> wrote:
> I am not sure it is the "best way", but it is "my way":
> sky_sphere {
> pigment {
> image_map {jpeg "sky1.jpg"}
> scale 2
> translate -1
> }
> rotate 70*y
> }
Even without testing I can say that doesn't work at all.
The sky backgrounds are (hemi)spherical projections so you have to use
the spherical map type (was it map_type 1?).
However, since they are not spherical projections but hemispherical (only
half of the sphere), this is not enough. You need to create a pigment
from <0,0,0> to <1,1,0> where the upper half consists of the image (and
the lower half has whatever) and then apply a spherical warp.
So it should look something like this (completely untested, so it may
have bugs):
sky_sphere
{ pigment
{ image_map { jpeg "sky1.jpg" once }
scale <1,.5,1> translate y*.5
warp { spherical }
}
}
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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news:3f60975b@news.povray.org...
> However, since they are not spherical projections but hemispherical
(only
> half of the sphere), this is not enough.
Actually these sky images are fully spherical, the website just doesn't show
the bottom half(pure black of course) in the previews...
G.
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- Posters
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Gilles Tran <tra### [at] inapginrafr> wrote:
> Actually these sky images are fully spherical, the website just doesn't show
> the bottom half(pure black of course) in the previews...
I see. In that case it's enough to do:
sky_sphere
{ pigment { image_map { jpeg "whatever" map_type 1 } }
}
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Warp wrote:
> Gilles Tran <tra### [at] inapginrafr> wrote:
>
>>Actually these sky images are fully spherical, the website just doesn't show
>>the bottom half(pure black of course) in the previews...
>
>
> I see. In that case it's enough to do:
>
> sky_sphere
> { pigment { image_map { jpeg "whatever" map_type 1 } }
> }
Yes, the recent website got me thinking, and creating an image to put on
the background was just what I needed. My camera to create the image
was this:
camera {
spherical
location <0,0,0> // position
look_at <0,0,1> // view
angle 360 // horizontal degrees
180 // vertical degrees
}
And the sky sphere to use the output is this:
sky_sphere {
pigment {
image_map{ tga "starynight.tga" map_type 1 }
rotate x*-100
}
}
(The rotate was needed so that the moon on the sky image was where I
wanted it.)
It was perfect for putting a moon in the sky in my animation, so it
would always be the same angle, no matter where I placed the camera.
Tom A.
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