Black and white sky through transparent object (Message 1 to 4 of 4)
From: Kyler
Subject: Black and white sky through transparent object
Date: 4 Sep 2003 22:59:23
Message: <3f57fc0b@news.povray.org>
I created a window with a rgbf pigment. When look at the window straight
on the sky is correct, but at an angle the sky is balck and white.
Does anybody know the reason for this problem and a correction for it.
Ky
From: Ken
Subject: Re: Black and white sky through transparent object
Date: 4 Sep 2003 23:33:38
Message: <3F5803C3.6804488A@pacbell.net>
Kyler wrote:
> > I created a window with a rgbf pigment. When look at the window straight> on the sky is correct, but at an angle the sky is balck and white.> Does anybody know the reason for this problem and a correction for it.
From your description it would be difficult to diagnose without seeing
some of your source code that would illustrate the problem.
You might try adding:
global_settings { max_trace_level 5 }
to your scene file and see if that fixes your problem.
--
Ken Tyler
From: Kyler
Subject: Re: Black and white sky through transparent object
Date: 5 Sep 2003 17:47:38
Message: <3f59047a$1@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3F5803C3.6804488A@pacbell.net...
>>> Kyler wrote:> >> > I created a window with a rgbf pigment. When look at the window
straight
> > on the sky is correct, but at an angle the sky is balck and white.> > Does anybody know the reason for this problem and a correction for it.>> From your description it would be difficult to diagnose without seeing> some of your source code that would illustrate the problem.>> You might try adding:>> global_settings { max_trace_level 5 }>> to your scene file and see if that fixes your problem.>> -- > Ken Tyler
Max-trace_level 5 didn't work but anything above 6 did.
Thanks
From: Tim Nikias v2 0
Subject: Re: Black and white sky through transparent object
Date: 5 Sep 2003 18:01:45
Message: <3f5907c9$1@news.povray.org>
Well, max_trace_level 5 is actually the default,
so just specifying wouldn't help. Naturally, 6
is one level further and improves black areas,
unless they are produced by even more
raytracing depth of reflections/transmission/refractions.
Just 2 cents.
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: tim.nikias (@) gmx.de
> >> >> > Kyler wrote:> > >> > > I created a window with a rgbf pigment. When look at the window> straight> > > on the sky is correct, but at an angle the sky is balck and white.> > > Does anybody know the reason for this problem and a correction for it.> >> > From your description it would be difficult to diagnose without seeing> > some of your source code that would illustrate the problem.> >> > You might try adding:> >> > global_settings { max_trace_level 5 }> >> > to your scene file and see if that fixes your problem.> >> > -- > > Ken Tyler>> Max-trace_level 5 didn't work but anything above 6 did.>> Thanks>>
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