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I am trying to create a pillar with slightly rounded edges.
Scene text below....
However, the edges meting at the apex are not equally
curved, and those joinig the 2 prisms are not curved at all.
Can anyone help me?
TIA
global_settings{assumed_gamma 1.4}
#include "colors.inc"
camera {location <0,5,-10> look_at -y*.8 angle 12}
light_source{<-5,10,-10> colour White}
background{colour LightBlue}
#macro RSquare(p1,p2) 32, // rounded square for use with bezier_spline
<-p1,-p2>,<-p1,0>,<-p1,0>,<-p1,p2>, <-p1,p2>,<-p1,p1>,<-p1,p1>,<-p2,p1>,
<-p2,p1>,<0,p1>,<0,p1>,<p2,p1>, <p2,p1>,<p1,p1>,<p1,p1>,<p1,p2>,
<p1,p2>,<p1,0>,<p1,0>,<p1,-p2>, <p1,-p2>,<p1,-p1>, <p1,-p1>,<p2,-p1>,
<p2,-p1>,<0,-p1>,<0,-p1>,<-p2,-p1>, <-p2,-p1>,<-p1,-p1>,<-p1,-p1>,<-p1,-p2>
#end
union{
prism {conic_sweep bezier_spline 0, -1, RSquare(1, 0.8)}
prism{linear_sweep bezier_spline -1, -1.2, RSquare(1, .8)}
// sphere{y*0.2,0.3}
texture{pigment{Yellow}
finish{specular 0.4}
}
}
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Wasn't it -KK- who wrote:
>I am trying to create a pillar with slightly rounded edges.
>Scene text below....
>However, the edges meting at the apex are not equally
>curved, and those joinig the 2 prisms are not curved at all.
>Can anyone help me?
>TIA
I think that those problems may be unavoidable as long as you are using
prisms. You could achieve the effect using cylinders and spheres to do
the rounding, something like this:-
global_settings{assumed_gamma 1.4}
#include "colors.inc"
camera {location <0,5,-10> look_at -y*.8 angle 12}
light_source{<-5,10,-10> colour White}
background{colour LightBlue}
#declare H=1; // Height of pyramidal section
#declare W=1; // Width
#declare B=0.2; // Height of base section
#declare R=0.05; // Roundness of edges
// Calculate the angle of the face, so we know how far to translate it
#declare Theta = atan2(H,W)+radians(90);
#declare Side = union {
cylinder {<W-R, 0, W-R> <0,H-R,0>, R} // sloping
cylinder {<W-R, 0, W-R> <R-W, 0, W-R> R} // horizontal
cylinder {<W-R, 0, W-R> <W-R, -B, W-R> R} // vertical
sphere {<W-R, 0, W-R>, R} // corner
box {<W-R,0,W-R*2> <R-W,-B,W>} // lower face
triangle {<W-R,0,W-R> <0,H-R,0> <R-W, 0, W-R> // sloping face
translate <0,R*sin(Theta),-R*cos(Theta)>
}
}
union {
object {Side}
object {Side rotate y*90}
object {Side rotate y*180}
object {Side rotate y*270}
sphere {<0,H-R,0>, R} // vertex
texture{
pigment{Yellow}
finish{specular 0.4}
}
translate -H*y
}
--
Mike Williams
Gentleman of Leisure
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-KK- wrote:
> I am trying to create a pillar with slightly rounded edges.
> Scene text below....
> However, the edges meting at the apex are not equally
> curved, and those joinig the 2 prisms are not curved at all.
> Can anyone help me?
> TIA
>
> global_settings{assumed_gamma 1.4}
> #include "colors.inc"
> camera {location <0,5,-10> look_at -y*.8 angle 12}
> light_source{<-5,10,-10> colour White}
> background{colour LightBlue}
>
> #macro RSquare(p1,p2) 32, // rounded square for use with bezier_spline
> <-p1,-p2>,<-p1,0>,<-p1,0>,<-p1,p2>, <-p1,p2>,<-p1,p1>,<-p1,p1>,<-p2,p1>,
> <-p2,p1>,<0,p1>,<0,p1>,<p2,p1>, <p2,p1>,<p1,p1>,<p1,p1>,<p1,p2>,
> <p1,p2>,<p1,0>,<p1,0>,<p1,-p2>, <p1,-p2>,<p1,-p1>, <p1,-p1>,<p2,-p1>,
> <p2,-p1>,<0,-p1>,<0,-p1>,<-p2,-p1>, <-p2,-p1>,<-p1,-p1>,<-p1,-p1>,<-p1,-p2>
> #end
>
> union{
> prism {conic_sweep bezier_spline 0, -1, RSquare(1, 0.8)}
> prism{linear_sweep bezier_spline -1, -1.2, RSquare(1, .8)}
> // sphere{y*0.2,0.3}
> texture{pigment{Yellow}
> finish{specular 0.4}
> }
> }
I've used superelipsoids as pillows - sorry, don't remember the
parameters. Looked fine.
Tom A.
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