|
![](/i/fill.gif) |
I'd like to know how POV-Ray calculates a pixels color, especially if
both, transmit and filter are non-zero. I'm not looking for equations
for diffuse or specular illumination (I've already found them), I'm only
interested how POV-Ray sums up diffuse, specular (highlight), reflected,
transmitted and filtered light...
Can someone tell me a formula or at which file/method to look in the
source-code?
Thanks a lot,
-Sascha
Post a reply to this message
|
![](/i/fill.gif) |