POV-Ray : Newsgroups : povray.general : Rune's particle system Server Time
17 Nov 2024 01:13:59 EST (-0500)
  Rune's particle system (Message 1 to 4 of 4)  
From: ZeSly
Subject: Rune's particle system
Date: 3 Jul 2003 09:32:30
Message: <3f04306e$1@news.povray.org>
I there anyone who get something interresting with this ?
I wish to use it to simulate the jets of a rocket at liftoff but my
particles don't go down more than a few meters.

When I increase the particle_emitvect vector length, the positions of my
particles become inconsistent. The p_location vecteur has very huge number.
When I increase the particle_steps number to get more precise results and
fix the problem, my particles don't move more than a few meters with a
thousands meters particle_emitvect vector length.

-- 
ZeSly
http://perso.wanadoo.fr/zesly/


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From: ZeSly
Subject: Re: Rune's particle system
Date: 3 Jul 2003 13:41:27
Message: <3f046ac7@news.povray.org>
I found the probleme : the air resistance was too high !

-- 
ZeSly
http://perso.wanadoo.fr/zesly/


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From: Rune
Subject: Re: Rune's particle system
Date: 4 Jul 2003 05:33:03
Message: <3f0549cf@news.povray.org>
ZeSly wrote:
> I found the probleme : the air resistance was too high !

Glad you found the problem!

Please do post in povray.binaries.animations when you have something to
show. I'd be interested in seeing the result. :)

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated Oct 19)
POV-Ray Ring: http://webring.povray.co.uk


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From: ZeSly
Subject: Re: Rune's particle system
Date: 4 Jul 2003 15:42:29
Message: <3f05d8a5$1@news.povray.org>

news:3f0549cf@news.povray.org...
> Please do post in povray.binaries.animations when you have something to
> show. I'd be interested in seeing the result. :)

Ok, stay tuned !

-- 
ZeSly
http://perso.wanadoo.fr/zesly/


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