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From: Xilo Musimene
Subject: Multiple enquiries
Date: 8 Jun 2003 18:22:08
Message: <3EE3B70F.30303@hotpop.com>
Hi,
   I was wonder about a few things:

-I need to import a model from Poser4 into povray, I've check the 
conversion utilities and they do not seem to import the texture, only 
the wireframe, any suggestions for this?

-I need to have a piece of cloth floating in the wind.  I could possibly 
program this myself but I think it has already been made, I just don't 
know what to look for?

-I'd need some plants also, like small trees and bushes, if there are 
any macros that can handle this I'd prefer using them!

Thanks a lot for any clarification concerning these 3 questions!
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: Tim Cook
Subject: Re: Multiple enquiries
Date: 8 Jun 2003 18:57:09
Message: <3ee3bf45@news.povray.org>
Xilo Musimene wrote:
> -I need to import a model from Poser4 into povray, I've check the 
> conversion utilities and they do not seem to import the texture, only 
> the wireframe, any suggestions for this?

PoseRay.  Works like a charm.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: mcavoys
Subject: Re: Multiple enquiries
Date: 8 Jun 2003 19:26:49
Message: <3ee3c626.56066659@news.povray.org>
3dWin4 works as well and it has a batch function. But IMO PoseRay outputs better
textures. So if you have a series or animated model you can tweak the 3dWin4
textures using the setting from PoseRay. I wish PoseRay had a batch function
(hint).

Regards
        Stephen


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From: Tim Nikias v2 0
Subject: Re: Multiple enquiries
Date: 8 Jun 2003 19:28:16
Message: <3ee3c690$1@news.povray.org>
www.oyonale.com (Gilles Tran) has a nice include for
trees and grass, though no plants.
And Christoph Hormann has written a MechSim Patch
for Povray, with which you can create physical interaction
between objects and cloth (but I have no clue on how
everything is set up etc).


-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> Hi,
>    I was wonder about a few things:
>
> -I need to import a model from Poser4 into povray, I've check the
> conversion utilities and they do not seem to import the texture, only
> the wireframe, any suggestions for this?
>
> -I need to have a piece of cloth floating in the wind.  I could possibly
> program this myself but I think it has already been made, I just don't
> know what to look for?
>
> -I'd need some plants also, like small trees and bushes, if there are
> any macros that can handle this I'd prefer using them!
>
> Thanks a lot for any clarification concerning these 3 questions!
>    Xilo
>
> -- 
> Dedicated to audio/visual and interactive artwork.
> http://www.geocities.com/simonlemieux/
>


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From: Xilo Musimene
Subject: Re: Multiple enquiries
Date: 8 Jun 2003 19:59:49
Message: <3EE3CDF5.40400@hotpop.com>
> PoseRay.  Works like a charm.

Ok thanks a lot!  I'll check it out as soon as possible!

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: Xilo Musimene
Subject: Re: Multiple enquiries
Date: 8 Jun 2003 20:00:50
Message: <3EE3CE32.30200@hotpop.com>
S McAvoy wrote:
> 3dWin4 works as well and it has a batch function. But IMO PoseRay outputs better
> textures. So if you have a series or animated model you can tweak the 3dWin4
> textures using the setting from PoseRay. I wish PoseRay had a batch function
> (hint).

Ok, I will try PoseRay, I only need one or two models for a still image...

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: Xilo Musimene
Subject: Re: Multiple enquiries
Date: 8 Jun 2003 20:03:33
Message: <3EE3CED5.4080005@hotpop.com>
Tim Nikias v2.0 wrote:
> www.oyonale.com (Gilles Tran) has a nice include for
> trees and grass, though no plants.

Ok, it should be fine, at least, I did not think about grass but now I 
think it's a very good idea to have some!  Even if there's no plants... 
  the place would look a bit more deserted i think which is pretty good 
for my scene...


> And Christoph Hormann has written a MechSim Patch
> for Povray, with which you can create physical interaction
> between objects and cloth (but I have no clue on how
> everything is set up etc).

I'll check that out for sure!  I'll see if I can simulate some wind!

Thanks a lot!
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: The Brain
Subject: Re: Multiple enquiries
Date: 9 Jun 2003 05:26:18
Message: <3ee452ba$1@news.povray.org>
> -I need to have a piece of cloth floating in the wind.  I could possibly
> program this myself but I think it has already been made, I just don't
> know what to look for?

 Hi.
I think the "phase"-keyword is what you need. Look it up in the
documentation.

I hope that I was helpful.


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From: Tim Nikias v2 0
Subject: Re: Multiple enquiries
Date: 9 Jun 2003 05:55:56
Message: <3ee459ac$1@news.povray.org>
Phase is only for transponing (if thats the correct
word) color-maps of pattern definitions. But you
were probably trying to tell him how to simulate
the look, but not actual cloth, right?


-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> > -I need to have a piece of cloth floating in the wind.  I could possibly
> > program this myself but I think it has already been made, I just don't
> > know what to look for?
>
>  Hi.
> I think the "phase"-keyword is what you need. Look it up in the
> documentation.
>
> I hope that I was helpful.
>
>


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From: Xilo Musimene
Subject: Re: Multiple enquiries
Date: 9 Jun 2003 07:48:46
Message: <3EE47424.7050207@hotpop.com>
> I think the "phase"-keyword is what you need. Look it up in the
> documentation.

I looked and found out that phase has to do with texture or actual 
pigments like color_maps...

But I really need to have a deformed object floating in the wind...

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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