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Greetings all,
I have a simple problem I would like to cast before you all.
How can I cut a plane (or a very thin and wide box) into
an irregular predefined shape?
I have an irregular bounded flat shape composed of thin tubes and want
to fill the inside with a plane. Imagine a distorted childs inflatable
paddling pool - I need to put the bottom skin in.
I've been looking at the clipped_by and bounded_by directives but am
not making much progress.
TIA
nick
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@(none) wrote:
>Greetings all,
> I have a simple problem I would like to cast before you all.
>
> How can I cut a plane (or a very thin and wide box) into
>an irregular predefined shape?
>
> I have an irregular bounded flat shape composed of thin tubes and want
>to fill the inside with a plane. Imagine a distorted childs inflatable
>paddling pool - I need to put the bottom skin in.
>
> I've been looking at the clipped_by and bounded_by directives but am
>not making much progress.
>
>TIA
>nick
>
If you can make a spline of your shape you can create a prism object, or if
you have the shape in a 2d image you could create a heightfield from that.
RG
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"@(none)" <""nick\"@(none)"> wrote:
> How can I cut a plane (or a very thin and wide box) into
> an irregular predefined shape?
Instead of using a plane, you could use a polygon or a prism. You can
shape their boundaries quite freely.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Warp wrote:
> "@(none)" <""nick\"@(none)"> wrote:
>
>> How can I cut a plane (or a very thin and wide box) into
>>an irregular predefined shape?
>
>
> Instead of using a plane, you could use a polygon or a prism. You can
> shape their boundaries quite freely.
>
Thanks for the tips - ran out of time so I had to do it the hard way
by rebuilding the shape from scratch.. :(
cheers
nick
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none wrote:
> Greetings all,
> I have a simple problem I would like to cast before you all.
>
> How can I cut a plane (or a very thin and wide box) into
> an irregular predefined shape?
>
> I have an irregular bounded flat shape composed of thin tubes and want
> to fill the inside with a plane. Imagine a distorted childs inflatable
> paddling pool - I need to put the bottom skin in.
>
> I've been looking at the clipped_by and bounded_by directives but am
> not making much progress.
>
> TIA
> nick
you could use trace, from the center of the bottom skin to
points around the rim, and make a union of sphere_sweep's
from the center to every point on the edge (yes, it's sick :-)
--
Bill Hails
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