POV-Ray : Newsgroups : povray.general : To learn more pov... Server Time
5 Nov 2024 18:27:50 EST (-0500)
  To learn more pov... (Message 1 to 6 of 6)  
From: Jettero Heller
Subject: To learn more pov...
Date: 5 Mar 2003 10:00:12
Message: <web.3e661010d10fc1d8a3d219970@news.povray.org>
I intend to build a castle.  I'm very new to this game, so I want to make
sure I'm taking the right approach.  Well, for sure I want to build the
castle out of peices you could actually use... so I'm comming up with a
standard set of stones, boards, and logs.

Now, my question.  I wish to come up with a clever set of macros to keep
track of my blocks...  Clearly I'm not going to build each wall by hand, so
I'm going to use while loops.  What is the correct, or most bestest way to
assmble the stones?  I imagine I wish to have a set of functions or macros
to calculate the positions of stones in a series... Are there .inc files
that can help with that?  Is there an approach other than macros?

I do wish to be able to change the size of the stones and have the wall
reassmble itself properly.  At any rate, my first wall shouldn't be quite
as hard as my goban, because I know a bit of provray now. :)


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From: Tom Melly
Subject: Re: To learn more pov...
Date: 5 Mar 2003 10:13:14
Message: <3e66140a$1@news.povray.org>
"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
news:web.3e661010d10fc1d8a3d219970@news.povray.org...
> I intend to build a castle.  I'm very new to this game, so I want to make
> sure I'm taking the right approach.  Well, for sure I want to build the
> castle out of peices you could actually use... so I'm comming up with a
> standard set of stones, boards, and logs.
>

G. Tran has a "making of" for the chess game, where a castle is a major feature.
http://www.oyonale.com/ressources/english/mkofchess1.htm


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From: Jettero Heller
Subject: Re: To learn more pov...
Date: 5 Mar 2003 12:35:06
Message: <web.3e66349d402495c7a3d219970@news.povray.org>
Oh, wow, that's supa neat.  A bit beyond my skill level though... but I can
use some things from his chess.pov as examples (once I translate them into
things I understand). :)


Tom Melly wrote:
>"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
>news:web.3e661010d10fc1d8a3d219970[at]news.povray.org...
>> I intend to build a castle.  I'm very new to this game, so I want to make
>> sure I'm taking the right approach.  Well, for sure I want to build the
>> castle out of peices you could actually use... so I'm comming up with a
>> standard set of stones, boards, and logs.
>>
>
>G. Tran has a "making of" for the chess game, where a castle is a major feature.
>http://www.oyonale.com/ressources/english/mkofchess1.htm
>


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From: St 
Subject: Re: To learn more pov...
Date: 5 Mar 2003 15:00:14
Message: <3e66574e@news.povray.org>
"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
news:web.3e66349d402495c7a3d219970@news.povray.org...

> A bit beyond my skill level though...

  Hehe... and a few of us others too...  ;)

    Keep PoVing!  :)

    ~Steve~


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From: Tom & Lu Melly
Subject: Re: To learn more pov...
Date: 5 Mar 2003 15:00:32
Message: <3e665760$1@news.povray.org>
"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
news:web.3e66349d402495c7a3d219970@news.povray.org...

<snip>

To be frank, leaping in to your first major project with the kind of
scenario you envisage strikes me as over-ambitious, but then I'm crap at
that kind of thing, and I don't know your IT background, sowaddaino?

For what it's worth, I would suggest breaking the task down into as smaller
units as possible, using macros. This will save duplicating code in the long
run. This information makes no claims to non-redundancy.


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From: Ross Litscher
Subject: Re: To learn more pov...
Date: 7 Mar 2003 14:20:30
Message: <3e68f0fe$1@news.povray.org>
Tom & Lu Melly <all### [at] tomandlucouk> wrote in message
news:3e665760$1@news.povray.org...
> "Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
> news:web.3e66349d402495c7a3d219970@news.povray.org...
>
> <snip>
>
> To be frank, leaping in to your first major project with the kind of
> scenario you envisage strikes me as over-ambitious, but then I'm crap at
> that kind of thing, and I don't know your IT background, sowaddaino?
>
> For what it's worth, I would suggest breaking the task down into as
smaller
> units as possible, using macros. This will save duplicating code in the
long
> run. This information makes no claims to non-redundancy.
>
>

I agree. How about starting smaller, like making a really good front gate. I
can imaging a lot good things to model here like chains and pulleys that
raise/lower or swing open/close, various sized wood planks, metal beams
holding it together, etc...

I once read in an old version of "The Renderman Companion" (i think that was
the title) that you should "replace complex geometry with proper shaders(in
pov's case, textures)" to make things more effiecient. their example was
either a brick surface or a metal "chain link" type thing, i forget.

not that i follow that advice myself :)


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