POV-Ray : Newsgroups : povray.general : Mesh2 overlapping boxes. Server Time
17 Nov 2024 15:14:30 EST (-0500)
  Mesh2 overlapping boxes. (Message 1 to 2 of 2)  
From: Greg M  Johnson
Subject: Mesh2 overlapping boxes.
Date: 16 Feb 2003 14:52:26
Message: <3e4febfa$1@news.povray.org>
I'm thinking about making a file that will turn any object into a 3-d array
of Mesh2 cubes.   The potential problem is that I would have zillions of
coincident surfaces internal to the object, but none on the "outside".
Will pov object?


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From: Christopher James Huff
Subject: Re: Mesh2 overlapping boxes.
Date: 16 Feb 2003 15:14:25
Message: <cjameshuff-C586C7.15130516022003@netplex.aussie.org>
In article <3e4febfa$1@news.povray.org>,
 "Greg M. Johnson" <gregj:-)56590@ao:-)l.com> wrote:

> I'm thinking about making a file that will turn any object into a 3-d array
> of Mesh2 cubes.   The potential problem is that I would have zillions of
> coincident surfaces internal to the object, but none on the "outside".
> Will pov object?

If the coincident surfaces are not visible, there is no problem. As long 
as you don't use transparency or CSG, you should be fine.
However...a mesh cube will use more memory than a cube object, and 
render slower, it would be best to put all triangles in one mesh. And it 
would be quite easy to remove "internal" triangles. (assuming the cubes 
are in a regular lattice structure, not randomly placed)

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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