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In article <3e4febfa$1@news.povray.org>,
"Greg M. Johnson" <gregj:-)56590@ao:-)l.com> wrote:
> I'm thinking about making a file that will turn any object into a 3-d array
> of Mesh2 cubes. The potential problem is that I would have zillions of
> coincident surfaces internal to the object, but none on the "outside".
> Will pov object?
If the coincident surfaces are not visible, there is no problem. As long
as you don't use transparency or CSG, you should be fine.
However...a mesh cube will use more memory than a cube object, and
render slower, it would be best to put all triangles in one mesh. And it
would be quite easy to remove "internal" triangles. (assuming the cubes
are in a regular lattice structure, not randomly placed)
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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