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I am looking for a cloth simulator as an include. I know some patches are
available but i would like to stay in the official Povray.
Is there one or do i start writting my own?
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In article <3e32e1db@news.povray.org>,
"Mike Williams" <mic### [at] quixnetnet> wrote:
> I am looking for a cloth simulator as an include. I know some patches are
> available but i would like to stay in the official Povray.
>
> Is there one or do i start writting my own?
There are several web pages on the subject, but I think you severely
underestimate the amount of processing required. This kind of simulation
will take a *long* time to run if written in POV-Script. No serious
system has been written in POV-Script, partly because interpreting the
script is just too slow and partly because it is too complex to
implement easily in the POV language. And this is something where a
graphical editor really helps...it will take a lot of tweaking and fine
tuning.
http://freespace.virgin.net/hugo.elias/models/m_main.htm
A Google search will turn up others.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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Thanks
I will look into those links. I guess I was hoping for a simple way to lay a
table cloth over a table realistically.
"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cja### [at] netplexaussieorg...
> In article <3e32e1db@news.povray.org>,
> "Mike Williams" <mic### [at] quixnetnet> wrote:
>
> > I am looking for a cloth simulator as an include. I know some patches
are
> > available but i would like to stay in the official Povray.
> >
> > Is there one or do i start writting my own?
>
> There are several web pages on the subject, but I think you severely
> underestimate the amount of processing required. This kind of simulation
> will take a *long* time to run if written in POV-Script. No serious
> system has been written in POV-Script, partly because interpreting the
> script is just too slow and partly because it is too complex to
> implement easily in the POV language. And this is something where a
> graphical editor really helps...it will take a lot of tweaking and fine
> tuning.
>
> http://freespace.virgin.net/hugo.elias/models/m_main.htm
>
> A Google search will turn up others.
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/
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If you don't mind using a patched version of POVRay, then check out
ClothRay...
http://tofbouf.free.fr/clothray/index_en.html
- Ken A.
"Micheal (Mike) Williams" <mic### [at] quixnetnet> wrote in message
news:3e340ea1@news.povray.org...
> Thanks
>
> I will look into those links. I guess I was hoping for a simple way to lay
a
> table cloth over a table realistically.
>
>
> "Christopher James Huff" <cja### [at] earthlinknet> wrote in message
> news:cja### [at] netplexaussieorg...
> > In article <3e32e1db@news.povray.org>,
> > "Mike Williams" <mic### [at] quixnetnet> wrote:
> >
> > > I am looking for a cloth simulator as an include. I know some patches
> are
> > > available but i would like to stay in the official Povray.
> > >
> > > Is there one or do i start writting my own?
> >
> > There are several web pages on the subject, but I think you severely
> > underestimate the amount of processing required. This kind of simulation
> > will take a *long* time to run if written in POV-Script. No serious
> > system has been written in POV-Script, partly because interpreting the
> > script is just too slow and partly because it is too complex to
> > implement easily in the POV language. And this is something where a
> > graphical editor really helps...it will take a lot of tweaking and fine
> > tuning.
> >
> > http://freespace.virgin.net/hugo.elias/models/m_main.htm
> >
> > A Google search will turn up others.
> >
> > --
> > Christopher James Huff <cja### [at] earthlinknet>
> > http://home.earthlink.net/~cjameshuff/
> > POV-Ray TAG: chr### [at] tagpovrayorg
> > http://tag.povray.org/
>
>
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The problem I have with useing a payched version is consitancy in pov code.
I will only if I have too. It is looking has though I will have to.
"Ken Allred" <res### [at] verisonnet> wrote in message
news:3e344c94@news.povray.org...
> If you don't mind using a patched version of POVRay, then check out
> ClothRay...
>
> http://tofbouf.free.fr/clothray/index_en.html
>
> - Ken A.
>
> "Micheal (Mike) Williams" <mic### [at] quixnetnet> wrote in message
> news:3e340ea1@news.povray.org...
> > Thanks
> >
> > I will look into those links. I guess I was hoping for a simple way to
lay
> a
> > table cloth over a table realistically.
> >
> >
> > "Christopher James Huff" <cja### [at] earthlinknet> wrote in message
> > news:cja### [at] netplexaussieorg...
> > > In article <3e32e1db@news.povray.org>,
> > > "Mike Williams" <mic### [at] quixnetnet> wrote:
> > >
> > > > I am looking for a cloth simulator as an include. I know some
patches
> > are
> > > > available but i would like to stay in the official Povray.
> > > >
> > > > Is there one or do i start writting my own?
> > >
> > > There are several web pages on the subject, but I think you severely
> > > underestimate the amount of processing required. This kind of
simulation
> > > will take a *long* time to run if written in POV-Script. No serious
> > > system has been written in POV-Script, partly because interpreting the
> > > script is just too slow and partly because it is too complex to
> > > implement easily in the POV language. And this is something where a
> > > graphical editor really helps...it will take a lot of tweaking and
fine
> > > tuning.
> > >
> > > http://freespace.virgin.net/hugo.elias/models/m_main.htm
> > >
> > > A Google search will turn up others.
> > >
> > > --
> > > Christopher James Huff <cja### [at] earthlinknet>
> > > http://home.earthlink.net/~cjameshuff/
> > > POV-Ray TAG: chr### [at] tagpovrayorg
> > > http://tag.povray.org/
> >
> >
>
>
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Micheal (Mike) Williams wrote:
> The problem I have with useing a payched version is consitancy in pov code.
>
> I will only if I have too. It is looking has though I will have to.
>
You can use ClothRay to do the simulation and use another version of
povray to do the rendering. You don't have to render it with clothray
necessarily. Just use it to do the simulation and generate the data you
are going to use to render it.
Anyway, have a look at it.
I think the new version of MegaPov comes with it. I am not quite sure as
I haven't played with it yet.
All the best
Fidel.
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