POV-Ray : Newsgroups : povray.general : Cloth sim include Server Time
5 Nov 2024 20:20:05 EST (-0500)
  Cloth sim include (Message 1 to 6 of 6)  
From: Mike Williams
Subject: Cloth sim include
Date: 25 Jan 2003 14:13:31
Message: <3e32e1db@news.povray.org>
I am looking for a cloth simulator as an include. I know some patches are
available but i would like to stay in the official Povray.

Is there one or do i start writting my own?


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From: Christopher James Huff
Subject: Re: Cloth sim include
Date: 25 Jan 2003 23:46:29
Message: <cjameshuff-F1BF04.23443225012003@netplex.aussie.org>
In article <3e32e1db@news.povray.org>,
 "Mike Williams" <mic### [at] quixnetnet> wrote:

> I am looking for a cloth simulator as an include. I know some patches are
> available but i would like to stay in the official Povray.
> 
> Is there one or do i start writting my own?

There are several web pages on the subject, but I think you severely 
underestimate the amount of processing required. This kind of simulation 
will take a *long* time to run if written in POV-Script. No serious 
system has been written in POV-Script, partly because interpreting the 
script is just too slow and partly because it is too complex to 
implement easily in the POV language. And this is something where a 
graphical editor really helps...it will take a lot of tweaking and fine 
tuning.

http://freespace.virgin.net/hugo.elias/models/m_main.htm

A Google search will turn up others.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Micheal (Mike) Williams
Subject: Re: Cloth sim include
Date: 26 Jan 2003 11:36:49
Message: <3e340ea1@news.povray.org>
Thanks

I will look into those links. I guess I was hoping for a simple way to lay a
table cloth over a table realistically.


"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cja### [at] netplexaussieorg...
> In article <3e32e1db@news.povray.org>,
>  "Mike Williams" <mic### [at] quixnetnet> wrote:
>
> > I am looking for a cloth simulator as an include. I know some patches
are
> > available but i would like to stay in the official Povray.
> >
> > Is there one or do i start writting my own?
>
> There are several web pages on the subject, but I think you severely
> underestimate the amount of processing required. This kind of simulation
> will take a *long* time to run if written in POV-Script. No serious
> system has been written in POV-Script, partly because interpreting the
> script is just too slow and partly because it is too complex to
> implement easily in the POV language. And this is something where a
> graphical editor really helps...it will take a lot of tweaking and fine
> tuning.
>
> http://freespace.virgin.net/hugo.elias/models/m_main.htm
>
> A Google search will turn up others.
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/


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From: Ken Allred
Subject: Re: Cloth sim include
Date: 26 Jan 2003 16:01:08
Message: <3e344c94@news.povray.org>
If you don't mind using a patched version of POVRay, then check out
ClothRay...

http://tofbouf.free.fr/clothray/index_en.html

- Ken A.

"Micheal (Mike) Williams" <mic### [at] quixnetnet> wrote in message
news:3e340ea1@news.povray.org...
> Thanks
>
> I will look into those links. I guess I was hoping for a simple way to lay
a
> table cloth over a table realistically.
>
>
> "Christopher James Huff" <cja### [at] earthlinknet> wrote in message
> news:cja### [at] netplexaussieorg...
> > In article <3e32e1db@news.povray.org>,
> >  "Mike Williams" <mic### [at] quixnetnet> wrote:
> >
> > > I am looking for a cloth simulator as an include. I know some patches
> are
> > > available but i would like to stay in the official Povray.
> > >
> > > Is there one or do i start writting my own?
> >
> > There are several web pages on the subject, but I think you severely
> > underestimate the amount of processing required. This kind of simulation
> > will take a *long* time to run if written in POV-Script. No serious
> > system has been written in POV-Script, partly because interpreting the
> > script is just too slow and partly because it is too complex to
> > implement easily in the POV language. And this is something where a
> > graphical editor really helps...it will take a lot of tweaking and fine
> > tuning.
> >
> > http://freespace.virgin.net/hugo.elias/models/m_main.htm
> >
> > A Google search will turn up others.
> >
> > --
> > Christopher James Huff <cja### [at] earthlinknet>
> > http://home.earthlink.net/~cjameshuff/
> > POV-Ray TAG: chr### [at] tagpovrayorg
> > http://tag.povray.org/
>
>


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From: Micheal (Mike) Williams
Subject: Re: Cloth sim include
Date: 26 Jan 2003 17:27:42
Message: <3e3460de@news.povray.org>
The problem I have with useing a payched version is consitancy in pov code.

I will only if I have too. It is looking has though I will have to.


"Ken Allred" <res### [at] verisonnet> wrote in message
news:3e344c94@news.povray.org...
> If you don't mind using a patched version of POVRay, then check out
> ClothRay...
>
> http://tofbouf.free.fr/clothray/index_en.html
>
> - Ken A.
>
> "Micheal (Mike) Williams" <mic### [at] quixnetnet> wrote in message
> news:3e340ea1@news.povray.org...
> > Thanks
> >
> > I will look into those links. I guess I was hoping for a simple way to
lay
> a
> > table cloth over a table realistically.
> >
> >
> > "Christopher James Huff" <cja### [at] earthlinknet> wrote in message
> > news:cja### [at] netplexaussieorg...
> > > In article <3e32e1db@news.povray.org>,
> > >  "Mike Williams" <mic### [at] quixnetnet> wrote:
> > >
> > > > I am looking for a cloth simulator as an include. I know some
patches
> > are
> > > > available but i would like to stay in the official Povray.
> > > >
> > > > Is there one or do i start writting my own?
> > >
> > > There are several web pages on the subject, but I think you severely
> > > underestimate the amount of processing required. This kind of
simulation
> > > will take a *long* time to run if written in POV-Script. No serious
> > > system has been written in POV-Script, partly because interpreting the
> > > script is just too slow and partly because it is too complex to
> > > implement easily in the POV language. And this is something where a
> > > graphical editor really helps...it will take a lot of tweaking and
fine
> > > tuning.
> > >
> > > http://freespace.virgin.net/hugo.elias/models/m_main.htm
> > >
> > > A Google search will turn up others.
> > >
> > > --
> > > Christopher James Huff <cja### [at] earthlinknet>
> > > http://home.earthlink.net/~cjameshuff/
> > > POV-Ray TAG: chr### [at] tagpovrayorg
> > > http://tag.povray.org/
> >
> >
>
>


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From: fidel viegas
Subject: Re: Cloth sim include
Date: 27 Jan 2003 08:28:57
Message: <3E353279.2060602@nodomain.com>
Micheal (Mike) Williams wrote:
> The problem I have with useing a payched version is consitancy in pov code.
> 
> I will only if I have too. It is looking has though I will have to.
> 

You can use ClothRay to do the simulation and use another version of 
povray to do the rendering. You don't have to render it with clothray 
necessarily. Just use it to do the simulation and generate the data you 
are going to use to render it.

Anyway, have a look at it.

I think the new version of MegaPov comes with it. I am not quite sure as 
  I haven't played with it yet.

All the best

Fidel.


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