POV-Ray : Newsgroups : povray.general : How to add attributes to pre-defined textures? Server Time
5 Nov 2024 20:20:37 EST (-0500)
  How to add attributes to pre-defined textures? (Message 1 to 6 of 6)  
From: Andreas Kreisig
Subject: How to add attributes to pre-defined textures?
Date: 23 Jan 2003 10:06:16
Message: <3e3004e8@news.povray.org>
Hi all!

This may be a stupid question, but I didn't know how to add some attributes 
to pre-defined textures. An expample:

I defined something like this:

#declare ma_bottle_fsh=material { M_Glass2 }

and want to add some bumpiness to the bottle, or I defined this:

#declare ma_chair_fsh=texture { T_Wood15 }

and want to add a shiny surface.

How can I do that?

Thanks & Regards,
Andreas


-- 
http://www.render-zone.com


Post a reply to this message

From: Bonsai
Subject: Re: How to add attributes to pre-defined textures?
Date: 23 Jan 2003 10:50:46
Message: <3e300f56@news.povray.org>
Andreas Kreisig wrote:
> I didn't know how to add some attributes 
> to pre-defined textures.
> 
> I defined something like this:
> #declare ma_bottle_fsh=material { M_Glass2 }
> and want to add some bumpiness to the bottle, 

Just add the attributes you want to the definition:

#declare ma_bottle_fsh =
material {
	texture {
		M_Glass2
		
		normal {
			dents	
		}
	}
}

> or I defined this:
> #declare ma_chair_fsh=texture { T_Wood15 }
> and want to add a shiny surface.

#declare ma_chair_fsh =
texture {
	T_Wood15
	
	finish {
		reflection 0.2
	}
}

Hope that helps.

Bonsai

-- 
<--------------------------->
    ___ __ __  _ ___ ___  _
   | _ )  \  \( )  _) _ )( )
   | _ \() |\ \ |\ \/ _ \| |
   |___/__/_)\__)___)/ \_)_)

        www.b0n541.net
<--------------------------->


Post a reply to this message

From: Andreas Kreisig
Subject: Re: How to add attributes to pre-defined textures?
Date: 24 Jan 2003 09:36:38
Message: <3e314f75@news.povray.org>
Bonsai wrote:

> Andreas Kreisig wrote:
>> I didn't know how to add some attributes
>> to pre-defined textures.
>> 
>> I defined something like this:
>> #declare ma_bottle_fsh=material { M_Glass2 }
>> and want to add some bumpiness to the bottle,
> 
> Just add the attributes you want to the definition:
> 
> #declare ma_bottle_fsh =
> material {
> texture {
> M_Glass2
> 
> normal {
> dents
> }
> }
> }
> 
>> or I defined this:
>> #declare ma_chair_fsh=texture { T_Wood15 }
>> and want to add a shiny surface.
> 
> #declare ma_chair_fsh =
> texture {
> T_Wood15
> 
> finish {
> reflection 0.2
> }
> }
> 
> Hope that helps.
> 
> Bonsai

Yes, thanks!


-- 
http://www.render-zone.com


Post a reply to this message

From: Andreas Kreisig
Subject: Re: How to add attributes to pre-defined textures?
Date: 24 Jan 2003 11:28:27
Message: <3e3169ab@news.povray.org>
Andreas Kreisig wrote:

> Bonsai wrote:

> Yes, thanks!

Damned! No, it doesn't work and I don't know why. When I try to render this, 
I get this error:

Attempt to free NULL pointer C:\...\texture.cpp line 1261

I'm not able to add normals or something else to a pre-defined texture.
Any ideas?

Regards,
Andreas

-- 
http://www.render-zone.com


Post a reply to this message

From: Gilles Tran
Subject: Re: How to add attributes to pre-defined textures?
Date: 24 Jan 2003 12:22:44
Message: <3e317664$1@news.povray.org>

3e3169ab@news.povray.org...
>
> Attempt to free NULL pointer C:\...\texture.cpp line 1261

If you're using MLPov, make sure that there isn't a simple syntax error
somewhere (like a missing brace). I had a similar problem with it IIRC.

G.


--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


Post a reply to this message

From: Andreas Kreisig
Subject: Re: How to add attributes to pre-defined textures?
Date: 24 Jan 2003 14:19:14
Message: <3e3191b2@news.povray.org>
Gilles Tran wrote:


> 3e3169ab@news.povray.org...
>>
>> Attempt to free NULL pointer C:\...\texture.cpp line 1261
> 
> If you're using MLPov, make sure that there isn't a simple syntax error
> somewhere (like a missing brace). I had a similar problem with it IIRC.

Thanks guys, it's working now :-)

-- 
http://www.render-zone.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.