NPR (Toon Shading) in povray? (Message 1 to 3 of 3)
From: halkun
Subject: NPR (Toon Shading) in povray?
Date: 10 Jan 2003 20:26:12
Message: <3e1f72b4$1@news.povray.org>
Once upon a time I was cerious about Non Photorealistic Rendering (NPR,
or better known as Cel-shading or Toon-shading) in Povray. I was pointed
to some nice examples that used a three-pass system of lighting and edge
detection. I was wondering where I can find that example again and if it
has been improved any? Any help will be... umm... helpful.
-halkun
From: Jide
Subject: Re: NPR (Toon Shading) in povray?
Date: 11 Jan 2003 06:48:59
Message: <3e2004ab@news.povray.org>
halkun wrote:
> Once upon a time I was cerious about Non Photorealistic Rendering (NPR,> or better known as Cel-shading or Toon-shading) in Povray. I was pointed> to some nice examples that used a three-pass system of lighting and edge> detection. I was wondering where I can find that example again and if it> has been improved any? Any help will be... umm... helpful.>> -halkun
Try the aoi pattern in MLPov. You can find it here:
http://195.221.122.126/mlpov_en.html .
--
-Jide
On Fri, 10 Jan 2003 19:21:44 -0600, halkun <hal### [at] noplacecom> wrote:
> Once upon a time I was cerious about Non Photorealistic Rendering (NPR,> or better known as Cel-shading or Toon-shading) in Povray. I was pointed> to some nice examples that used a three-pass system of lighting and edge> detection. I was wondering where I can find that example again and if it> has been improved any? Any help will be... umm... helpful.>
Its in p.t.s-f called "find edges postprocess using functions".