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Once upon a time I was cerious about Non Photorealistic Rendering (NPR,
or better known as Cel-shading or Toon-shading) in Povray. I was pointed
to some nice examples that used a three-pass system of lighting and edge
detection. I was wondering where I can find that example again and if it
has been improved any? Any help will be... umm... helpful.
-halkun
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halkun wrote:
> Once upon a time I was cerious about Non Photorealistic Rendering (NPR,
> or better known as Cel-shading or Toon-shading) in Povray. I was pointed
> to some nice examples that used a three-pass system of lighting and edge
> detection. I was wondering where I can find that example again and if it
> has been improved any? Any help will be... umm... helpful.
>
> -halkun
Try the aoi pattern in MLPov. You can find it here:
http://195.221.122.126/mlpov_en.html .
--
-Jide
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On Fri, 10 Jan 2003 19:21:44 -0600, halkun <hal### [at] noplace com> wrote:
> Once upon a time I was cerious about Non Photorealistic Rendering (NPR,
> or better known as Cel-shading or Toon-shading) in Povray. I was pointed
> to some nice examples that used a three-pass system of lighting and edge
> detection. I was wondering where I can find that example again and if it
> has been improved any? Any help will be... umm... helpful.
>
Its in p.t.s-f called "find edges postprocess using functions".
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