|
|
In article <3e144a2f@news.povray.org>, "Slime" <slm### [at] slimelandcom>
wrote:
> Not directly. The best thing I can think of is to create a normal pattern
> which mimics the direction of the tiny grooves, and then use a high AA
> setting.
Here we go again...
There is no need to use high AA, that is an inefficient way to
accomplish it. An average texture with that normal randomly translated a
small distance is much better, it confines the supersampling to where it
is needed. The textures should be identical, except for the translation
on the normal. Look for the blurred reflection postings on these groups,
there is some example code and macros.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|