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Suppose I have a 3d mesh. I wish to erode said mesh such that the end
result is as though the mesh were made of material Y and exposed
to element F for period of time D.
Ideas?
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Timothy R. Cook wrote:
> Suppose I have a 3d mesh. I wish to erode said mesh such that the end
> result is as though the mesh were made of material Y and exposed
> to element F for period of time D.
>
> Ideas?
>
Mesh subdivision and rounding weighted by normal average for shapes sharing
a given point AND measure of surface convexity
i.e. round off the sharp bits that point up.
:o)
--
Your connection failed because: Maintenance window broken
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Timothy R. Cook wrote:
>Suppose I have a 3d mesh. I wish to erode said mesh such that the end
>result is as though the mesh were made of material Y and exposed
>to element F for period of time D.
>
>Ideas?
>
>Tim Cook
>http://empyrean.scifi-fantasy.com
>
See "Modeling and rendering of weathered stone", Julie Dorsey, Alan
Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen, p. 225,
SIGGRAPH 1999
Ask by mail if you want a PDF of it.
Alex
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Use ZBrush!
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Alex wrote:
>Timothy R. Cook wrote:
>>Suppose I have a 3d mesh. I wish to erode said mesh such that the end
>>result is as though the mesh were made of material Y and exposed
>>to element F for period of time D.
>>
>>Ideas?
>>
>>Tim Cook
>>http://empyrean.scifi-fantasy.com
>>
>See "Modeling and rendering of weathered stone", Julie Dorsey, Alan
>Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen, p. 225,
>SIGGRAPH 1999
>
>Ask by mail if you want a PDF of it.
>
>Alex
>
i want a pdf of that, but i don't know your email...
i know i'm stupid :s
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Lenx wrote:
> i know i'm stupid :s
D'oh! *Me* stoopid!
alex at alphac dot it
Drop a quick mail and I'll reply....
Alex
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