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In article <3e0a512d$1@news.povray.org>, "czl" <czl### [at] 192168.1.2> wrote:
> How can I implement the effect like TEXTURE_DECAL, TEXTURE_MODULATE, etc
> which in OpenGL in the POV.
OpenGL uses a completely different rendering algorithm and description
method, there are no direct conversions. You might get what you want
with layered textures, though.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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