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Hi all,
somewhat to my surprise I discovered that a mesh (in this case a character
from Poser) doesn't work properly in CSG operations. After a little thought,
i think this had something do to with the mesh not having an 'interior'. is
this correct? and how would alter the mesh to make CSG work properly?
thanks
jim
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James,
I think mesh2 was designed to take care of this problem. 3DWin, PoseRay,
ObjUVPov and Pose2POV all support mesh2 and should convert the model for
you. Make sure that inside_vector is specified.
--
autowitch
http://www.autowitch.org
"James Taylor" <jim### [at] blueyondercouk> wrote in message
news:3debeb87@news.povray.org...
> Hi all,
>
> somewhat to my surprise I discovered that a mesh (in this case a character
> from Poser) doesn't work properly in CSG operations. After a little
thought,
> i think this had something do to with the mesh not having an 'interior'.
is
> this correct? and how would alter the mesh to make CSG work properly?
>
> thanks
> jim
>
>
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In article <3debfb35$1@news.povray.org>,
"autowitch" <dun### [at] turboSPAMpowercom> wrote:
> I think mesh2 was designed to take care of this problem. 3DWin, PoseRay,
> ObjUVPov and Pose2POV all support mesh2 and should convert the model for
> you. Make sure that inside_vector is specified.
The mesh2 feature has nothing to do with it, it is just an alternate
syntax for the same object.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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In article <3debeb87@news.povray.org>,
"James Taylor" <jim### [at] blueyondercouk> wrote:
> somewhat to my surprise I discovered that a mesh (in this case a character
> from Poser) doesn't work properly in CSG operations. After a little thought,
> i think this had something do to with the mesh not having an 'interior'. is
> this correct? and how would alter the mesh to make CSG work properly?
The inside_vector feature will let POV determine "insideness" of a point
for well-behaved meshes, ones without open areas. There is a bug when
using it in differences as anything but the first object or when using
inverted meshes, otherwise it should work with a properly chosen
inside_vector.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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Christopher James Huff <chr### [at] maccom> wrote:
> The inside_vector feature will let POV determine "insideness" of a point
> for well-behaved meshes, ones without open areas.
It's good to read the section "6.5.2.3.1 Solid Mesh" of the POV-Ray
documentation for details.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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thanks, I'll take a look
jim
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