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Hi, all
I am now reading a sample pov file ( \\ POV-Ray for Windows v3.5 \\
scenes \\ advanced \\ sunsethf.pov ). The following is a piece of code:
height_field {
png "fract003.png"
water_level 0.4
pigment {
image_map { png "fract003.png" }
quick_color White
rotate 90*x
scale <320.0, 1.0, 200.0>
translate <0.0, 0.0, -1.0>
}
scale <320, 256, 200>
scale <2.0, 0.5, 2.0>
translate <-160.0, -63.5, -100.0>
rotate 10*y
translate <-80.0, 0.0, -30.0>
}
I do not know what "rotate 90*x" means in pigment definition. I tried to
find in the help pages, but I did not find it. Could someone explain it to
me? Thanks
Best Regards
Wu Yang
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In article <3dd2a90f$1@news.povray.org> , "Wu Yang" <wya### [at] cswrightedu>
wrote:
> I do not know what "rotate 90*x" means in pigment definition. I tried to
> find in the help pages, but I did not find it. Could someone explain it to
> me? Thanks
You rotate a pattern in space. Simply see a pattern as infinitely many
points in space, which you can of course still rotate around the origin just
like you can rotate a single point.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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"Wu Yang" <wya### [at] cswrightedu> wrote in message
news:3dd2a90f$1@news.povray.org...
> height_field {
> png "fract003.png"
> water_level 0.4
> pigment {
> image_map { png "fract003.png" }
> rotate 90*x
> }
>
> I do not know what "rotate 90*x" means in pigment definition. I tried to
> find in the help pages, but I did not find it. Could someone explain it to
> me? Thanks
Just that the height_field is done on the xy plane and the image_map is done
on the xz plane so it needs to be turned to meet the same plane.
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I see it. Thank you very much.
I have another question. Looking at the following code please
// Define the ocean surface
plane { y, -10.0
hollow on
pigment { Aquamarine }
normal {
waves 0.06
frequency 5000.0
scale 1000.0
}
finish {
ambient 0.1
diffuse 0.1
reflection 0.8
}
}
I want to know where I can find the definition of the "Aquamarine". And also
where can I find some more definitions of this kind? What I need are lawn
and land. Thanks
Best Regards
Wu Yang
"hughes, b." <omn### [at] charternet> wrote in message
news:3dd2b3b9$1@news.povray.org...
> "Wu Yang" <wya### [at] cswrightedu> wrote in message
> news:3dd2a90f$1@news.povray.org...
> > height_field {
> > png "fract003.png"
> > water_level 0.4
> > pigment {
> > image_map { png "fract003.png" }
> > rotate 90*x
> > }
> >
> > I do not know what "rotate 90*x" means in pigment definition. I tried to
> > find in the help pages, but I did not find it. Could someone explain it
to
> > me? Thanks
>
> Just that the height_field is done on the xy plane and the image_map is
done
> on the xz plane so it needs to be turned to meet the same plane.
>
>
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In article <3dd2bdf5$1@news.povray.org> , "Wu Yang" <wya### [at] cswrightedu>
wrote:
> I want to know where I can find the definition of the "Aquamarine". And also
> where can I find some more definitions of this kind? What I need are lawn
> and land. Thanks
No, what you need (to do) is to read the documentation:
<http://www.povray.org/documentation/view/229/>
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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I see it. Thanks.
Best Regard
Wu Yang
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3dd2bfa6@news.povray.org...
> In article <3dd2bdf5$1@news.povray.org> , "Wu Yang" <wya### [at] cswrightedu>
> wrote:
>
> > I want to know where I can find the definition of the "Aquamarine". And
also
> > where can I find some more definitions of this kind? What I need are
lawn
> > and land. Thanks
>
> No, what you need (to do) is to read the documentation:
>
> <http://www.povray.org/documentation/view/229/>
>
>
> Thorsten
>
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trfde
>
> Visit POV-Ray on the web: http://mac.povray.org
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"Wu Yang" <wya### [at] cswrightedu> wrote in news:3dd2bdf5$1@news.povray.org
> I want to know where I can find the definition of the "Aquamarine".
Most definitions are in .inc files. This one probably will be in colors.inc
or maybe textures*.inc
Btw. can You please answare below, not over meassages ?
Like - this is WRONG :
I see...
> ble, ble, ble
> ble, ble, ble
And this is correct:
> ble, ble, ble
I see...
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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