POV-Ray : Newsgroups : povray.general : Need Help Server Time
6 Nov 2024 02:23:43 EST (-0500)
  Need Help (Message 1 to 7 of 7)  
From: Wu Yang
Subject: Need Help
Date: 13 Nov 2002 14:33:35
Message: <3dd2a90f$1@news.povray.org>
Hi, all
   I am now reading a sample pov file ( \\ POV-Ray for Windows v3.5 \\
scenes \\ advanced \\ sunsethf.pov ). The following is a piece of code:
height_field {
   png "fract003.png"
   water_level 0.4

   pigment {
      image_map { png "fract003.png" }
      quick_color White
      rotate 90*x
      scale <320.0, 1.0, 200.0>
      translate <0.0, 0.0, -1.0>
   }

   scale <320, 256, 200>
   scale <2.0, 0.5, 2.0>
   translate <-160.0, -63.5, -100.0>
   rotate 10*y
   translate <-80.0, 0.0, -30.0>
}

I do not know what "rotate 90*x" means in pigment definition. I tried to
find in the help pages, but I did not find it. Could someone explain it to
me? Thanks

Best Regards
Wu Yang


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From: Thorsten Froehlich
Subject: Re: Need Help
Date: 13 Nov 2002 15:11:21
Message: <3dd2b1e9@news.povray.org>
In article <3dd2a90f$1@news.povray.org> , "Wu Yang" <wya### [at] cswrightedu> 
wrote:

> I do not know what "rotate 90*x" means in pigment definition. I tried to
> find in the help pages, but I did not find it. Could someone explain it to
> me? Thanks

You rotate a pattern in space.  Simply see a pattern as infinitely many
points in space, which you can of course still rotate around the origin just
like you can rotate a single point.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: hughes, b 
Subject: Re: Need Help
Date: 13 Nov 2002 15:19:05
Message: <3dd2b3b9$1@news.povray.org>
"Wu Yang" <wya### [at] cswrightedu> wrote in message
news:3dd2a90f$1@news.povray.org...
> height_field {
>    png "fract003.png"
>    water_level 0.4
>    pigment {
>       image_map { png "fract003.png" }
>       rotate 90*x
>    }
>
> I do not know what "rotate 90*x" means in pigment definition. I tried to
> find in the help pages, but I did not find it. Could someone explain it to
> me? Thanks

Just that the height_field is done on the xy plane and the image_map is done
on the xz plane so it needs to be turned to meet the same plane.


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From: Wu Yang
Subject: Re: Need Help
Date: 13 Nov 2002 16:02:45
Message: <3dd2bdf5$1@news.povray.org>
I see it. Thank you very much.
I have another question. Looking at the following code please
// Define the ocean surface
plane { y, -10.0
   hollow on
   pigment { Aquamarine }
   normal {
      waves 0.06
      frequency 5000.0
      scale 1000.0
   }
   finish {
      ambient 0.1
      diffuse 0.1
      reflection 0.8
   }
}

I want to know where I can find the definition of the "Aquamarine". And also
where can I find some more definitions of this kind? What I need are lawn
and land. Thanks

Best Regards
Wu Yang

"hughes, b." <omn### [at] charternet> wrote in message
news:3dd2b3b9$1@news.povray.org...
> "Wu Yang" <wya### [at] cswrightedu> wrote in message
> news:3dd2a90f$1@news.povray.org...
> > height_field {
> >    png "fract003.png"
> >    water_level 0.4
> >    pigment {
> >       image_map { png "fract003.png" }
> >       rotate 90*x
> >    }
> >
> > I do not know what "rotate 90*x" means in pigment definition. I tried to
> > find in the help pages, but I did not find it. Could someone explain it
to
> > me? Thanks
>
> Just that the height_field is done on the xy plane and the image_map is
done
> on the xz plane so it needs to be turned to meet the same plane.
>
>


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From: Thorsten Froehlich
Subject: Re: Need Help
Date: 13 Nov 2002 16:09:58
Message: <3dd2bfa6@news.povray.org>
In article <3dd2bdf5$1@news.povray.org> , "Wu Yang" <wya### [at] cswrightedu> 
wrote:

> I want to know where I can find the definition of the "Aquamarine". And also
> where can I find some more definitions of this kind? What I need are lawn
> and land. Thanks

No, what you need (to do) is to read the documentation:

<http://www.povray.org/documentation/view/229/>


    Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Wu Yang
Subject: Re: Need Help
Date: 13 Nov 2002 16:16:36
Message: <3dd2c134@news.povray.org>
I see it. Thanks.

Best Regard
Wu Yang
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3dd2bfa6@news.povray.org...
> In article <3dd2bdf5$1@news.povray.org> , "Wu Yang" <wya### [at] cswrightedu>
> wrote:
>
> > I want to know where I can find the definition of the "Aquamarine". And
also
> > where can I find some more definitions of this kind? What I need are
lawn
> > and land. Thanks
>
> No, what you need (to do) is to read the documentation:
>
> <http://www.povray.org/documentation/view/229/>
>
>
>     Thorsten
>
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trfde
>
> Visit POV-Ray on the web: http://mac.povray.org


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From: Rafal 'Raf256' Maj
Subject: Re: Need Help
Date: 13 Nov 2002 16:32:31
Message: <Xns92C5E4A1F96DAraf256com@204.213.191.226>
"Wu Yang" <wya### [at] cswrightedu> wrote in news:3dd2bdf5$1@news.povray.org

> I want to know where I can find the definition of the "Aquamarine". 

Most definitions are in .inc files. This one probably will be in colors.inc 
or maybe textures*.inc

Btw. can You please answare below, not over meassages ?

Like - this is WRONG :
  I see...
  > ble, ble, ble
  > ble, ble, ble

And this is correct:
  > ble, ble, ble
  I see...

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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