|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Just in time for your IRTC entry, too: if you depend on height fields, this
is for you. Animators may also enjoy the 4D noise capabilities.
http://www.slimeland.com/slimepov/ <- more information & download page
http://www.slimeland.com/slimepov/docs.html <- documentation
I'm sure in about 10 minutes someone will email me telling me that it
doesn't work at all for one reason or another, but until then, I can finally
get back to regular POVing! =)
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Nice, I'll be looking at this one...I'll also try to get around to my
own noise patch, so I can show you what I've been talking about.
I'm currently working on, in addition to homework that should probably
be a higher priority than it is and a life I should be paying more
attention to:
Updated proximity pattern.
Updated blob pattern patch (with the smooth blob functions), possibly a
blob2 object with a ray subdivision (like the isosurface primitive)
solving algorithm.
Updated and modified version of the tessellation patch.
Updated glow patch, including glowing objects and several new glow
geometries: circle, line, and spline path. People should like this one,
considering how popular the original was/is.
That new noise-generator idea.
And G (someone please suggest a better name...). The compiler and
interpreter seem to work pretty well so far, I just need to get a few
more things before I can start tying it in to POV. If/when I'm
successful, POV will have vector capable functions with flow control
statements like if() or while().
I'm still working Sapphire too, but not so actively. It probably won't
get tied into POV. Lumini, my own raytracer, will use it though...that's
another project currently inactive. And my VR environment...I need to
make some more progress on Sapphire before I can continue with it. These
last three don't have anything directly to do with POV.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Slime wrote:
>
> Just in time for your IRTC entry, too: if you depend on height fields, this
> is for you. Animators may also enjoy the 4D noise capabilities.
>
> http://www.slimeland.com/slimepov/ <- more information & download page
> http://www.slimeland.com/slimepov/docs.html <- documentation
>
> I'm sure in about 10 minutes someone will email me telling me that it
> doesn't work at all for one reason or another, but until then, I can finally
> get back to regular POVing! =)
Nice, i did not try the modifications yet but the documentation looks good
(just a few images illustrating the different patches would be helpful).
Or add a separate tutorial section to the text (this is the way i'm doing
it for my simulation system)
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
can it ^ ?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Nice, I'll be looking at this one...I'll also try to get around to my
> own noise patch, so I can show you what I've been talking about.
Cool. Feel free to do whatever you want with the source... just be careful
with lighting.cpp, I practically ripped that one apart...
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Nice, i did not try the modifications yet but the documentation looks good
> (just a few images illustrating the different patches would be helpful).
> Or add a separate tutorial section to the text (this is the way i'm doing
> it for my simulation system)
Yeah, I was going to put images in it, but I didn't really have any that
worked very well on the page, and I wasn't in the mood for rendering 10
illustrative images. =)
There are, however, some example images linked to directly from
http://www.slimeland.com/slimepov/.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> can it ^ ?
No, sorry. One of my goals was to leave the SDL as intact as possible, so
that it wouldn't be overly difficult to make a Slime-POV scene work in
POV-Ray 3.5 again.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3db81ccb$1@news.povray.org>, "Slime" <slm### [at] slimelandcom>
wrote:
> Cool. Feel free to do whatever you want with the source... just be careful
> with lighting.cpp, I practically ripped that one apart...
Heh, you've got to be careful with that one at the best of times...not
that the lighting code for my tracer is much better.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |