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If the radius of the sphere is 0.25, then I multiply the z rotation of
the sphere * 4 because 0.25 is 1 fourth of 1. That works.
What if the radius of the sphere is 0.35? Like I said, I'm a math
bonehead...
object {sphere {<0,0,0>0.25
texture {pigment {checker color White color <.1, .6, .5>
/*scale 0.25*/}
finish { ambient 0 diffuse 1 phong 1 phong_size 80}}
rotate <0, 0, -clock*360*4>
translate <-pi, 0.25, 0>
translate <2*pi*clock, 0, 0>}
}
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