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From: James Taylor
Subject: poser 3 clothing help
Date: 18 Aug 2002 19:55:07
Message: <3d6033db@news.povray.org>
Hi all,

I've been scouraging the net for poser 3 clothing and can't find anything
(apart from lots and lots of bikinis & lingerie). So I guess I'm left with
modelling it myself, unless someone knows of a helpful link. - I'm looking
for everyday clothes - jeans, T-shirt, dresses etc.

Thanks
jim


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From: Mike Williams
Subject: Re: poser 3 clothing help
Date: 19 Aug 2002 01:42:19
Message: <inTzEVArrFY9Ew6b@econym.demon.co.uk>
Wasn't it James Taylor who wrote:
>Hi all,
>
>I've been scouraging the net for poser 3 clothing and can't find anything
>(apart from lots and lots of bikinis & lingerie). So I guess I'm left with
>modelling it myself, unless someone knows of a helpful link. - I'm looking
>for everyday clothes - jeans, T-shirt, dresses etc.

It is possible to use some of the Poser 4 clothing in Poser 3. P4
clothing is much more widely available.


Conformal clothing is one of the big differences between P3 and P4. Once
you understand how it works, it's possible to achieve the same effect in
P3 with a little bit more difficulty.

What happens is that an item of conformal clothing has (a subset of) the
same hierarchical structure as the character it is designed for. The
clothing can be posed in exactly the same way as a character. The
clothing has hip, abdomen, collar, shoulder, forearm etc. with the same
joint structure as the character it's designed to fit. In P4, when you
"conform" the clothing to a character, it will follow the pose changes
you make to the character.

In P3, the clothing is not conformable, but it is possible, IN SOME
CASES, to load the clothing as a second "figure" and apply an identical
pose to the two "figures".

I've only tested this with a few items of conformable clothing. Some P4
clothes that I tried didn't work, and it wasn't always obvious why not.
For example, one that worked was the "fetish dress" from the "cyo-bit
L@bo" site <http://www.jet.ne.jp/~m-jacky/index.html>.

I installed the "fetish_dress.cr2" and "fetish_dress.rsr" files into
"libraries/character/conformableclothing/", and the "newcloth2.obj" into
"geometries/taruru".

I then loaded the nude female figure and the fetish_dress figure into P3
(ignoring the "file has a newer version number" warning). I then applied
the SAME pose to both figures.

Hints: 

1. Try to avoid applying hair to the clothing figure. If the clothing
doesn't have a head, its neck and head joints may not be 100% correct.
Make sure you have the actual woman selected when you apply hair.

2. Once you've proved that a piece of P4 clothing does work, work with
nude figure first and only add the clothing after you're totally happy
with the pose. (Save the pose into the pose library, add the clothing
and apply the pose to it.) Trying to make fine adjustments to the pose
with all the clothing in the way is tricky.

3. Don't forget to convert any texture files into TIF format, since
that's the only format that P3 recognises.

-- 
Mike Williams
Gentleman of Leisure


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From: James Taylor
Subject: Re: poser 3 clothing help
Date: 19 Aug 2002 11:14:19
Message: <3d610b4b@news.povray.org>
thanks for the tips, Mike :)
I didn't realise that P4 clothing was just another 'posable' mesh and so
hadn't tried even though I've had some success with other P4 objects such as
posable hair. So it's back to Renderosity to find some suitable P4 clothing.

also how easy is it to use transparency maps in pov? - is there a freeware
garphics editor that works with layers and alpha channels?

cheers
jim


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From: Gilles Tran
Subject: Re: poser 3 clothing help
Date: 19 Aug 2002 12:41:02
Message: <3d611f9e@news.povray.org>

3d610b4b@news.povray.org...
> also how easy is it to use transparency maps in pov? -

You can either use the transparency map directly (note : I've had problems
with TIFF with alpha but TGA and PNG work fine), or use something a little
more complex, but that gives better results.
#declare txtHair= texture{
   image_pattern{jpeg "updo_tr"} // black and white map (white = opaque)
   texture_map{
     [0 pigment{Clear}finish{ambient 0 diffuse 0}]
     [1 pigment{
        image_map{jpeg "updo" interpolate 2} // color map
        finish{ambient 0 diffuse 0.5 specular 1 roughness 0.001}
     ]
   }
}

The advantage of this method over using a regular transparency map is that
you won't get highlights or reflections on the transparent parts, which is a
big drawback of the alpha maps. Another advantage is that it uses JPEG so
that you don't have to play with the large TGAs. Also, the pattern map is
reusable on other hair of different color.

> is there a freeware
> garphics editor that works with layers and alpha channels?

Try the GIMP for Windows. I don't use it for this but it supports alpha
channels.

G.

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Ive
Subject: Re: poser 3 clothing help
Date: 19 Aug 2002 13:12:36
Message: <3d612704@news.povray.org>
> also how easy is it to use transparency maps in pov? - is there a freeware
> garphics editor that works with layers and alpha channels?
>
> cheers
> jim
>

for transparency, fishnet stockings, lace or whatever I do suggest the use
of pigment_pattern like:

// the tranparency map, should be a grayscale image
#declare LacePat = pigment {image_map{png "LatticeTrans" interpolate 2} }

// the texture map
#declare LaceMap = pigment {image_map{jpg "LatticeTX" interpolate 2} }

// for the *invisible* parts
#local LaceTrans = texture{
   pigment{LaceMap transmit 1 filter 0}
   finish {diffuse .6 specular 0} //specular, reflection set to 0.0 !!!
}
// for the *visible* parts
#local LaceText  = texture{
  pigment{LaceMap}
  finish {diffuse .6 specular .5 roughness 0.05}//you can also use
reflection
  normal {pigment_pattern{LaceMap} 0.03 } // any normal statement here
}

// this is the final texture for the mesh and
// the name should match to the name given
// by the converter you use.
#declare T_Lace = texture {
   pigment_pattern{LacePat}
   texture_map {
      [0.0 LaceTrans ]
      [1.0 LaceText  ]
   }
}

there are 3 advatages compared to the (older) way by using images with
alpha channel:

1) easier to handle (you do not nead Photoshop or something like this)
2) there is no need to have the image and transparency map at the same size.
3.and most important I think) you can also apply specular highlights and
even reflections to the texture. This is not possible with alpha channels
'cause highlight and reflection is also applied to the *invisble* parts of
the texture.

If I would not be the lazy guy that I am, I had already written that short
tutorial - as promised already. BTW in the same way I have created the
cloth mesh for the Marshall speaker and I do also use this technique for
the XFrog plants.

hope this helps
-Ive


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From: James Taylor
Subject: Re: poser 3 clothing help
Date: 19 Aug 2002 20:44:38
Message: <3d6190f6@news.povray.org>
thanks, both you and Gilles have said pretty much the same thing. I had it
in my head (for some unknown reason) that transparency maps were stupidly
difficult to use in pov - but I guess not :)

jim

also I'm still looking for a decent resource of poser clothing - so far all
i've found is chastity belts, lingerie and military outfits - i just need
some regular everyday clothes...


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From: Gilles Tran
Subject: Re: poser 3 clothing help
Date: 20 Aug 2002 05:13:53
Message: <3d620851$1@news.povray.org>

3d6190f6@news.povray.org...
> also I'm still looking for a decent resource of poser clothing - so far
all
> i've found is chastity belts, lingerie and military outfits - i just need
> some regular everyday clothes...

I fear that there's no such thing. The only resource for old P3/P4 free
material is Renderosity and their free stuff galleries were cleaned up of
older material a couple of years ago. In P3, there were no conforming
clothes so users used the default P3 clothed people, which are not so bad.
In P4, conforming clothes were introduced and a simple wardrobe (pants,
shirts etc.) was provided with the default models, so there was no real need
to create everyday clothes.
Poser tailoring only took off when DAZ and Renderosity started brokering
models, particularly when the Millenium models were introduced. Even now,
common clothes are less popular than lingerie or other "special" clothes.
For instance, coats for the Millenium people were available for sale only
recently. Most of the clothes found today are either commercial or morphs of
commercial ones.

G.

--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: James Taylor
Subject: Re: poser 3 clothing help
Date: 20 Aug 2002 09:02:16
Message: <3d623dd8$1@news.povray.org>
I found this website, (has some useful clothes) and all seems well until you
get to page 4 of his gallery section :o

http://209.92.41.204/Poser/index.html

I'm not entirely sure what the thing with the nuns is supposed to be...

jim


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From: Gilles Tran
Subject: Re: poser 3 clothing help
Date: 20 Aug 2002 09:56:48
Message: <3d624aa0$1@news.povray.org>

3d623dd8$1@news.povray.org...
> I'm not entirely sure what the thing with the nuns is supposed to be...

At least it's reassuring to know that there's a market for religious images,
particularly if they include garter belts and leather props. No monks or
bishops, though. Weird.

Rich site, BTW. I had it in my bookmarks but I had somehow missed the casual
clothes...

G.

--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Tom Melly
Subject: Re: poser 3 clothing help
Date: 20 Aug 2002 10:01:44
Message: <3d624bc8$1@news.povray.org>
"James Taylor" <jim### [at] blueyondercouk> wrote in message
news:3d6033db@news.povray.org...
> Hi all,
>

<snip>

Wow, you mean you can put clothes on Poser models?!?

This is great news as there are obviously a lot of people who don't know this.


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