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Hi all!
I've come up with a new idea for the loneliness round. While
I'm still modelling some stuff, I'm trying to come up with a useful
wood-texture for a night-desk (don't know the proper name: these
small "lockers" you put beside your bed).
So, I'm asking for some tips how to make good wood-textures,
what kind of pigment to use (I'm no good at functions, so leave
those out), what kind of color-ranges etc. I like to do stuff
myself and "get the knack of things", so just ranges, useful
turbulence values, layering etc are hints I'm looking for to "model"
my own textures.
Regards,
Tim
---
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
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Tim Nikias wrote:
>
> Hi all!
>
> I've come up with a new idea for the loneliness round. While
> I'm still modelling some stuff, I'm trying to come up with a useful
> wood-texture for a night-desk (don't know the proper name: these
> small "lockers" you put beside your bed).
>
> So, I'm asking for some tips how to make good wood-textures,
> what kind of pigment to use (I'm no good at functions, so leave
> those out), what kind of color-ranges etc. I like to do stuff
> myself and "get the knack of things", so just ranges, useful
> turbulence values, layering etc are hints I'm looking for to "model"
> my own textures.
It may seem overly obvious <cough> but have you tried looking at the
examples in woods.inc and woodmaps.inc? I can understand your desire
to do it yourself but these files are a great starting point that
should put you well on your way on the road to enlightenment.
--
Ken Tyler
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In article <3D585D0D.7599AAAE@pacbell.net>, Ken <tyl### [at] pacbell net>
wrote:
> It may seem overly obvious <cough> but have you tried looking at the
> examples in woods.inc and woodmaps.inc? I can understand your desire
> to do it yourself but these files are a great starting point that
> should put you well on your way on the road to enlightenment.
In addition, you might try using something like this instead of the wood
pattern:
function {f_noise3d(0.5, 0.5, sqrt(x*x + y*y))}
This is basically the wood pattern run through the noise function, it
will have randomly sized rings instead of the perfectly constant sized
rings in the wood pattern. The texture would probably need some
adjustment though.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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