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Just found this. Lots of them, free, 3ds format with texture. There's a
couple of insects too.
http://www.toucan.co.jp/product/3ds/3dsFrameSetE.html
Small res models (the high res ones are on sale at turbosquid), but the
quality is very good for free models and won't be of problem for those
willing to fill a fish tank with dozens of neon tetras... and a water lily.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Thank you very much Gilles!
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Tony[B] wrote:
>Thank you very much Gilles!
>
I'm a differant Tony so I guess the thanks comes at Gilles at
(TONY)^2
I hope you can handle it.
I've been attempting to put picts (I believe they are 3ds format) into
povray.
I downloaded the www.righthemisphere.com "Deep Exploration" demo
opened a fish file (fishy.3ds), then saved it in Lightfront format
(flower.obj) .
From there I tried to make a macro of each picture using mesh2. The
structure looks fine but I have a problem with the color, like there isn't
any. I went back to deep Exploration instead of opening fishy.3ds, I
opened up fishy.obj and it had no color.
I have made an assumption that the lightwave data lines starting with "vt"
example;
.....
vt 0.906567 1.74187
vt 0.88134 1.80494
vt 0.88134 1.74187
.....
are uv vectors, is this wrong?
I went back to Deep Exploration and opened up the fishy.obj and was
colorless.
Does the demo version of not support color?
I'm so close to converting these files any help would be fine.
Thanks
Tony
ton### [at] xenomechanicscom
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web.3d4cda6938084ec788d4e3910@news.povray.org...
> From there I tried to make a macro of each picture using mesh2. The
> structure looks fine but I have a problem with the color, like there isn't
> any. I went back to deep Exploration instead of opening fishy.3ds, I
> opened up fishy.obj and it had no color.
The obj format is actually Alias/Wavefront. I think it's relatively close to
mesh2 but that as it's very comprehensive it's not that easy to convert. You
can look up this format and others here
http://astronomy.swin.edu.au/~pbourke/geomformats/
Unless you really want to go the macro route, I suggest that you use 3DWin
from http://www.tb-software.com as it converts easily from many formats to
Povray's mesh2. I just tried the registered version (I don't know about the
limitations of the evaluation one) on the angel fish and it created a
complete Povray one with proper bitmap texture.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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"Gilles Tran" <git### [at] wanadoofr> wrote in message
news:3d4d0604@news.povray.org...
>
> Unless you really want to go the macro route, I suggest that you use 3DWin
> from http://www.tb-software.com as it converts easily from many formats to
> Povray's mesh2. I just tried the registered version (I don't know about
the
> limitations of the evaluation one) on the angel fish and it created a
> complete Povray one with proper bitmap texture.
Just remember to smooth the mesh in 3DWin.
Thanks for the resource, Gilles.
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Alan Holding wrote:
>"Gilles Tran" <git### [at] wanadoofr> wrote in message
>news:3d4d0604[at]news.povray.org...
>>
>> Unless you really want to go the macro route, I suggest that you use 3DWin
>> from http://www.tb-software.com as it converts easily from many formats to
>> Povray's mesh2. I just tried the registered version (I don't know about
>the
>> limitations of the evaluation one) on the angel fish and it created a
>> complete Povray one with proper bitmap texture.
>
>Just remember to smooth the mesh in 3DWin.
>
>Thanks for the resource, Gilles.
>
I cann't figure out how to run 3DWin. Apparently there is a Morayplugin
that has to be executed but I cann't find it.
I did realize my error in not including the bmp at the end of the mesh2
macro with
texture {uv_mapping pigment {image_map { sys "kumanot.bmp" map_type 0
interpolate 0}}}
I have 7 fish.inc file at 6 Meg file compressing to 1.5 Meg if anyone wants
it.
Each bmp file is 200K.
Now for the flowers...
Tony
ton### [at] xenomechanicscom
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