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I just tested my lamp scene in the official release and it works fine.
Double_illuminate doesn't work as completely as it should with radiosity
yet. Say you make a triangle sitting up straight from a plane. You give
it a basic texture and add double_illuminate. Now you take a spotlight
and shine it onto the ground to one side of the triangle, making sure
not to shine any of it on the triangle. On the side the light is on, you
would expect to see reflected light on the triangle, right? Well, you
do, but on the other side, you see nothing, even though the triangle
double-illuminates. This is different than shining a light directly onto
the triangle and seeing the light reflect onto the ground. You can
overcome this by setting recursion_limit to 2 in the radiosity block.
Vampyrium wrote:
> -Hail
>
> "Radiosity doesn't take double_illuminate into account."
> I thought I saw some test renders in p.b.i illustrating exactly this
> feature, why is it in the known bugs list on the pov website since it has
> been fixed?
>
>
>
> Vampyrium
>
>
>
>
--
Samuel Benge
sbe### [at] caltelcom
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