POV-Ray : Newsgroups : povray.general : Beveled text and sweeps Server Time
19 Nov 2024 06:28:07 EST (-0500)
  Beveled text and sweeps (Message 1 to 7 of 7)  
From: PovRAY
Subject: Beveled text and sweeps
Date: 9 May 2002 18:14:26
Message: <3cdaf4c2@news.povray.org>
Is it possible to get *beveled* truetype fonts or sweeps in Pov-Ray ? And if
so , how?

Thanks

Colin


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From: jkb
Subject: Re: Beveled text and sweeps
Date: 9 May 2002 21:00:56
Message: <3cdb1bc8$1@news.povray.org>
> Is it possible to get *beveled* truetype fonts or sweeps in Pov-Ray ? And
if
> so , how?

Directly in Pov-Ray, no (as far as I know). You could do this sort of thing
in Wings (http://www.wings3d.com). It's a freeware subD modeler, and does
text. It even has a bevel command for lines that could give your the effect
you're looking for.

John


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From: Ari-Matti Leppanen
Subject: Re: Beveled text and sweeps
Date: 10 May 2002 01:54:49
Message: <3cdb60a9$1@news.povray.org>
"PovRAY" <cbd### [at] my-dejacom> wrote in message
news:3cdaf4c2@news.povray.org...
: Is it possible to get *beveled* truetype fonts or sweeps in Pov-Ray ?
And if
: so , how?

For textobjects there's the Bevelled_Text-macro in shapes.inc.

Ari-Matti


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From:
Subject: Re: Beveled text and sweeps
Date: 10 May 2002 03:06:41
Message: <2crmdu4jjk06hdbmd7ike115t8r3ierpc5@4ax.com>
On Thu, 9 May 2002 23:14:25 +0100, "PovRAY" <cbd### [at] my-dejacom> wrote:
> Is it possible to get *beveled* truetype fonts or sweeps in Pov-Ray ? And if
> so , how?

Yes, using my proximity/distance/blur function pattern with method of simple
beveler in tutorial I'm working on. Crossection of beveling is there
controlled simply by spline. But proximity pattern makes this solution veeery
slow. It could be much faster if iso_chars.inc from iso_csg library would be
used but this limits shape of characters. Perhaps in next version of iso_csg
library object along spline will be possible so it will be possible to bevel
any supported spline (or IC_XXX object in general). Perhaps I will share my
beveler with iso_csg. Unfortunatelly you have not complete list of source so
real answer to your question is "No" but you have enough informations above
and below to start working around it if you want it before my release :-)

Related links:

  iso_csg library:
    http://news.povray.org/search/advanced/?s=iso+csg
  proximity pattern:
    http://news.povray.org/search/advanced/?s=proximity+pattern

ABX


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From: Hugo
Subject: Re: Beveled text and sweeps
Date: 10 May 2002 08:04:30
Message: <3cdbb74e$1@news.povray.org>
> Is it possible to get *beveled* truetype fonts or sweeps in Pov-Ray ? And
if
> so , how?

www.armanisoft.ch

Their freeware "Elefont" is a pretty good text beveller and output triangles
to POV / Moray or DXF format.

Regards,
Hugo


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From: Warp
Subject: Re: Beveled text and sweeps
Date: 10 May 2002 14:43:57
Message: <3cdc14ed@news.povray.org>
Could someone explain me what exactly does "beveled" mean and why
the text primitive in POV-Ray is not beveled?

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Jan Walzer
Subject: Re: Beveled text and sweeps
Date: 10 May 2002 16:07:48
Message: <3cdc2894@news.povray.org>
"Warp" <war### [at] tagpovrayorg> schrieb im Newsbeitrag news:3cdc14ed@news.povray.org...
>   Could someone explain me what exactly does "beveled" mean and why
> the text primitive in POV-Ray is not beveled?


a not beveled "H"
     _____      _____
    |     |    |     |
    |     |    |     |
    |     |    |     |
    |     |____|     |
    |                |
    |                |
    |      ____      |
    |     |    |     |
    |     |    |     |
    |     |    |     |
    |_____|    |_____|


a beveled "H"
     _____      _____
    |\___/|    |\___/|
    ||   ||    ||   ||
    ||   ||    ||   ||
    ||   ||____||   ||
    ||   |/____\|   ||
    ||    ______    ||
    ||   |\____/|   ||
    ||   ||    ||   ||
    ||   ||    ||   ||
    ||___||    ||___||
    |/___\|    |/___\|


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