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15 Oct 2026 01:15:14 EDT (-0400)
  duty cycle feature (Message 1 to 21 of 21)  
From: Chris Cason
Subject: duty cycle feature
Date: 4 May 2002 01:52:56
Message: <3cd37738@news.povray.org>
Did anyone ever read the docs for the newish 'Duty Cycle' feature
in POVWIN, and wonder why specifically I put it in ?

Did you wonder perhaps that there was a specific reason ?

-- Chris

PS yes, this is a loaded question ... but I want to pique your
interest first ;)


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From: Alan Holding
Subject: Re: duty cycle feature
Date: 4 May 2002 02:21:55
Message: <3cd37e03@news.povray.org>
"Chris Cason" <new### [at] deletethispovrayorg> wrote in message
news:3cd37738@news.povray.org...
> Did anyone ever read the docs for the newish 'Duty Cycle' feature
> in POVWIN, and wonder why specifically I put it in ?
>
> Did you wonder perhaps that there was a specific reason ?
>
> -- Chris
>
> PS yes, this is a loaded question ... but I want to pique your
> interest first ;)

Well, 'in orbit' and 'zero gravity' are mentioned in close proximity.  Is
POV the first raytracer in space?


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From: Kari Kivisalo
Subject: Re: duty cycle feature
Date: 4 May 2002 02:27:40
Message: <3CD37F75.B59EC57E@luxlab.com>
Chris Cason wrote:
>
> Did you wonder perhaps that there was a specific reason ?

I just thought it was added to outmaneuver a brain dead
CPU priority system in some Windows version :)


_____________
Kari Kivisalo


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From: Brian Elliott
Subject: Re: duty cycle feature
Date: 4 May 2002 04:18:22
Message: <MPG.173e364c423c787989684@news.povray.org>
In article <3cd37738@news.povray.org>, new### [at] deletethispovrayorg 
says...
> Did anyone ever read the docs for the newish 'Duty Cycle' feature
> in POVWIN, and wonder why specifically I put it in ?
> 
> Did you wonder perhaps that there was a specific reason ?
> 
> -- Chris
> 
> PS yes, this is a loaded question ... but I want to pique your
> interest first ;)
> 
> 
> 
Hi Chris,

Yep, I saw it in the release notes actually and thought "good idea, but 
how did he think of this?"

So, the answer is "experience"  ...you trashed a laptop CPU?

Cheers, (or "ouch")
    Brian.
-- 
bel### [at] gilcomau


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From: Alan Kong
Subject: Re: duty cycle feature
Date: 4 May 2002 04:43:33
Message: <fk77duotg959omgso5h5rer63dillbamjp@4ax.com>
On Sat, 4 May 2002 15:54:06 +1000 Chris Cason wrote:

>Did anyone ever read the docs for the newish 'Duty Cycle' feature
>in POVWIN, and wonder why specifically I put it in ?
>
>Did you wonder perhaps that there was a specific reason ?

  For those of you who haven't spotted this new feature when setting
your GUI and Render priorities, it is the menu item 'Render > Duty
Cycle' in POV-Ray for Windows 3.5 RC3.

-- 
Alan
ako### [at] povrayorg
a k o n g <at> p o v r a y <dot> o r g


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From: Christoph Hormann
Subject: Re: duty cycle feature
Date: 4 May 2002 04:51:41
Message: <3CD3A11C.37D84A8C@gmx.de>
Chris Cason wrote:
> 
> Did anyone ever read the docs for the newish 'Duty Cycle' feature
> in POVWIN, and wonder why specifically I put it in ?
> 
> Did you wonder perhaps that there was a specific reason ?

If i should guess, maybe someone complained POV-Ray is too fast... ;-)

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 26 Apr. 2002 _____./\/^>_*_<^\/\.______


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From: Alastair Murray
Subject: Re: duty cycle feature
Date: 4 May 2002 05:05:04
Message: <3cd3a440@news.povray.org>
If anyone out there think POV-Ray is too fast I've got plenty of stuff to
give them that would prove them wrong :-D


"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3CD3A11C.37D84A8C@gmx.de...
>
>
> Chris Cason wrote:
> >
> > Did anyone ever read the docs for the newish 'Duty Cycle' feature
> > in POVWIN, and wonder why specifically I put it in ?
> >
> > Did you wonder perhaps that there was a specific reason ?
>
> If i should guess, maybe someone complained POV-Ray is too fast... ;-)
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 26 Apr. 2002 _____./\/^>_*_<^\/\.______


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From: Chris Cason
Subject: Re: duty cycle feature
Date: 4 May 2002 05:17:45
Message: <3cd3a739@news.povray.org>
"Alan Holding" <tro### [at] tiscalicouk> wrote in message
> Well, 'in orbit' and 'zero gravity' are mentioned in close proximity.  Is
> POV the first raytracer in space?

bingo.

as we sit in front of our computers, a copy of POV-Ray 3.5 is whizzing
above our heads in the International Space Station (courtesy of Mark
Shuttleworth).

-- Chris


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From: Christoph Hormann
Subject: Re: duty cycle feature
Date: 4 May 2002 05:34:46
Message: <3CD3AB35.52CF07C1@gmx.de>
Chris Cason wrote:
> 
> [...]
> 
> as we sit in front of our computers, a copy of POV-Ray 3.5 is whizzing
> above our heads in the International Space Station (courtesy of Mark
> Shuttleworth).

Cool, when do we get to see the first picture traced in space?

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 26 Apr. 2002 _____./\/^>_*_<^\/\.______


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From: Chris Cason
Subject: Re: duty cycle feature
Date: 4 May 2002 05:42:30
Message: <3cd3ad06@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
> Cool, when do we get to see the first picture traced in space?

was I meant to ask him to actually -use- it ?

oh, darn.

and he's coming home tomorrow ;)

-- Chris


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From: Alan Holding
Subject: Re: duty cycle feature
Date: 4 May 2002 06:47:20
Message: <3cd3bc38@news.povray.org>
"Chris Cason" <new### [at] deletethispovrayorg> wrote in message
news:3cd3a739@news.povray.org...
>
> "Alan Holding" <tro### [at] tiscalicouk> wrote in message
> > Well, 'in orbit' and 'zero gravity' are mentioned in close proximity.
Is
> > POV the first raytracer in space?
>
> bingo.
>
> as we sit in front of our computers, a copy of POV-Ray 3.5 is whizzing
> above our heads in the International Space Station (courtesy of Mark
> Shuttleworth).
>
> -- Chris

I hope he didn't have RC2 installed! :O)


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From: Tim Nikias
Subject: Re: duty cycle feature
Date: 4 May 2002 07:25:47
Message: <3CD3C50C.C40360A6@gmx.de>
Nope, you're plain wrong. POV-Ray, for the actual
calculations it does, is plain fast. Though 3D-Modelling
software like Cinema4D or 3DStudioMax render
faster, its actually only rendering, not tracing.

Though I agree that you cannot really say too fast (nothing
can be too fast... hm. Well, okay, there are some things
that should go slower/take longer), you're "stuff" is
probably something which those ordinary 3D-Software
programms cannot handle...

Alastair Murray wrote:

> If anyone out there think POV-Ray is too fast I've got plenty of stuff to
> give them that would prove them wrong :-D
>
> "Christoph Hormann" <chr### [at] gmxde> wrote in message
> news:3CD3A11C.37D84A8C@gmx.de...
> >
> >
> > Chris Cason wrote:
> > >
> > > Did anyone ever read the docs for the newish 'Duty Cycle' feature
> > > in POVWIN, and wonder why specifically I put it in ?
> > >
> > > Did you wonder perhaps that there was a specific reason ?
> >
> > If i should guess, maybe someone complained POV-Ray is too fast... ;-)
> >
> > Christoph
> >
> > --
> > POV-Ray tutorials, IsoWood include,
> > TransSkin and more: http://www.tu-bs.de/~y0013390/
> > Last updated 26 Apr. 2002 _____./\/^>_*_<^\/\.______

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: Hugo
Subject: Re: duty cycle feature
Date: 4 May 2002 07:50:55
Message: <3cd3cb1f$1@news.povray.org>
> Did you wonder perhaps that there was a specific reason ?

I did read the docs, and found a pretty good explanation that I just
accepted.. I don't have a laptop but I assume the duty cycle is a nice
feature for those modern cpu's, cause they're pretty hot.. Now tell me, does
it really have anything to do with shuttles and space??  It's cold up there
so I guess you're just kidding.

Regards,
Hugo


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From: Marc Jacquier
Subject: Re: duty cycle feature
Date: 4 May 2002 08:13:30
Message: <3cd3d06a@news.povray.org>
Hi,
It's indeed cold OUT in space, though you can't measure a proper temperature
(which is caused by molecular flickering -don't know English proper word-
and you can find only few molecules up there (try to catch one and ask it
"Oh eerr hrrum could you tell me err what temper..." it's far away yet)
Of course you can measure an solid object ( say eeeeeeeeer a CPU oh yes
!!:)) temperature.
But the point is the computer is IN the station where the temperature is
more than comfortable (they aren't wearing parkas are they?)
More: in zero gravity, no convection, and if no fan on cpu, the cooling can
be an issue.
Marc
"Hugo" <hua### [at] post3teledk> a écrit dans le message de news:
3cd3cb1f$1@news.povray.org...
>Now tell me, does it really have anything to do with shuttles and space??
It's cold up there
> so I guess you're just kidding.
>
> Regards,
> Hugo
>
>


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From: Tony[B]
Subject: Re: duty cycle feature
Date: 4 May 2002 11:06:43
Message: <3cd3f903@news.povray.org>
> bingo.
>
> as we sit in front of our computers, a copy of POV-Ray 3.5 is whizzing
> above our heads in the International Space Station (courtesy of Mark
> Shuttleworth).

Ooooh. That's just too cool! I wonder how exclusive we are as far as
rendering software used in space... I can imagine Lightwave being up
there... NASA has used it for visualizations before.


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From: Thorsten Froehlich
Subject: Re: duty cycle feature
Date: 4 May 2002 11:42:21
Message: <3cd4015d$1@news.povray.org>
In article <3cd3825e$1@news.povray.org> , "Slime" <noo### [at] hotmailcom> wrote:

>From: "Slime" <noo### [at] hotmailcom>
>Newsgroups: povray.general
>References: <3cd37738@news.povray.org>
>Subject: Re: duty cycle feature
>Date: Sat, 27 Apr 2002 02:35:32 -0400

Please correct you system date it is annoying to have threaded views mess-up
because of it in some newsreaders!

    Thorsten

____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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From: Warp
Subject: Re: duty cycle feature
Date: 4 May 2002 18:56:56
Message: <3cd46738@news.povray.org>
Tim Nikias <tim### [at] gmxde> wrote:
> nothing can be too fast...

  Yes, there can be.
  Ever played those ancient DOS games with no time sync (ie. the ones made
assuming the speed of the computer is always the same)?-)

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Brian Elliott
Subject: Re: duty cycle feature
Date: 4 May 2002 23:31:29
Message: <MPG.173f448db2822ac4989685@news.povray.org>
In article <3cd3f903@news.povray.org>, ben### [at] catholicorg says...
> > bingo.
> >
> > as we sit in front of our computers, a copy of POV-Ray 3.5 is whizzing
> > above our heads in the International Space Station (courtesy of Mark
> > Shuttleworth).
> 
> Ooooh. That's just too cool! I wonder how exclusive we are as far as
> rendering software used in space... I can imagine Lightwave being up
> there... NASA has used it for visualizations before.
> 

So, what popular fantasy theme would someone in a REAL spacecraft render 
most often?

-- 
"Strictly UNIX"
bel### [at] gilcomau


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From: Roland Mösl
Subject: Re: duty cycle feature
Date: 5 May 2002 15:30:02
Message: <3cd5883a$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3cd46738@news.povray.org...
> Tim Nikias <tim### [at] gmxde> wrote:
> > nothing can be too fast...
>
>   Yes, there can be.
>   Ever played those ancient DOS games with no time sync (ie. the ones made
> assuming the speed of the computer is always the same)?-)

I have a Pacman with this feature :-)

Set to slowest, it was even on my 486 DX2/66 notebook much to fast.

It's funny to start it on every new notebook I have :-)


--
Roland Mösl
http://pege.org Clear targets for a confused civilization
http://notebook.pege.org
http://BeingFound.com Web Design starts at the search engine


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From: Jan Walzer
Subject: Re: duty cycle feature
Date: 5 May 2002 17:06:09
Message: <3cd59ec1$1@news.povray.org>
"Roland Mösl" <fou### [at] pegeorg>  wrote:
> > > nothing can be too fast...
> >   Yes, there can be.
> >   Ever played those ancient DOS games with no time sync (ie. the ones made
> > assuming the speed of the computer is always the same)?-)
>
> I have a Pacman with this feature :-)
>
> Set to slowest, it was even on my 486 DX2/66 notebook much to fast.

AFAIK, I've seen somewhere "out there[1]" a JAVA-App[2], that emulates
a complete x86-PC (in Java) ... but dunno the name ...

This should be slow enough ... *g* [3.14]


[1] I mean "The-Net(TM)"
[2] IIRC it was something that was rather developed as
    a ProoveOfConcept on a university ...
[3.14] Yes, I know, that JAVA does not imply slowness -
       it's rather coincidence ...


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From:
Subject: Re: duty cycle feature
Date: 6 May 2002 05:54:58
Message: <cn9cdukaimkv0l3ef39gl52mjit6lrm14i@4ax.com>
On Sat, 4 May 2002 15:54:06 +1000, "Chris Cason"
<new### [at] deletethispovrayorg> wrote:
> Did anyone ever read the docs for the newish 'Duty Cycle' feature
> in POVWIN, and wonder why specifically I put it in ?

yes

> Did you wonder perhaps that there was a specific reason ?

This is well explained in documentation however it ispired me for some
decision week ago. For some machines near me I have to pause pov from 8 to 18
(day activity of company) and unpase it from 18 to 8 (night inactivity).
Controlling it via level priority or duty cycles is not enough becouse
sometimes miliseconds are important in our case. So I plan to prepare for
myself some kind of crone feature inside winpov when source will be available.

ABX


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