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I've just started to learn programming in the past few months, using Java,
and I've progressed to the point where I can write some simple conversion
utilities, as long as I'm working with txt files eg. working with strings,
as well as some simple games and such. I've been having great fun playing
around with this and would be very interested in writing some more complex
3D utils, for doing more complex conversion and generating my own geometry.
However I don't think my math skills are quite up to the task yet, basic
algebra, calc, and trig i.e end of high school beginning university level.
If anyone could point me to some good, and preferably not too advanced,
resources for math and geometry I'd be very grateful! I'm also looking for
other Pov-Ray related programming projects, ones that do not involve much
math, to play around with If anyone could suggest any they think might be
useful please also let me know!:-)
--
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Home Page: http://www.geocities.com/~thomaslake/
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in news:3cd26a19@news.povray.org Thomas Lake wrote:
> If anyone could point me to some good, and preferably not too advanced,
> resources for math and geometry I'd be very grateful!
The book below is about 3d programming in Java and introduces the needed
math and geometry gently.
Computer Graphics for Java Programmers
auth: Leen Ammeraal
pub: John Wily & Sons, New York
ISBN: 0-471-98142-7
http://home.wxs.nl/~ammeraal/grjava.html for the contents and source
Ingo
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If you haven't yet, I'd recommend reading the "SDL raytracing tutorial" in
the documentation, since it seems to explain a lot of the basic mathematical
concepts of raytracing pretty well. It's not thorough, of course, but it's a
nice overview.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
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> in news:3cd26a19@news.povray.org Thomas Lake wrote:
>
> > If anyone could point me to some good, and preferably not too advanced,
> > resources for math and geometry I'd be very grateful!
>
> The book below is about 3d programming in Java and introduces the needed
> math and geometry gently.
>
> Computer Graphics for Java Programmers
> auth: Leen Ammeraal
> pub: John Wily & Sons, New York
> ISBN: 0-471-98142-7
>
> http://home.wxs.nl/~ammeraal/grjava.html for the contents and source
Thanks!
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> If you haven't yet, I'd recommend reading the "SDL raytracing tutorial" in
> the documentation, since it seems to explain a lot of the basic
mathematical
> concepts of raytracing pretty well. It's not thorough, of course, but it's
a
> nice overview.
Thanks for pointing it out.
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