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From: Greg M Johnson
Subject: Host (?) for Second Shortest Code Contest
Date: 7 Apr 2002 13:58:41
Message: <3cb088d1@news.povray.org>
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If the number of entries get >50, I may be unable to host it myself. Is
there anyone willing or desirous to do this themselves?
I could still "run" it if someone could arrange for a server to do the
brute force work of turning 30-100 pov files into 800x600 jpg's and
one or two thumbnail sizes. In other words, I could still collect the
entries at my AOL id but just send you one ZIP file, which you turn into
100 (times 2-3) jpgs' using the latest beta release of 3.5.
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"Greg M. Johnson" <"gregj;-)56590\""@aol.c;-)om> wrote in message
news:3cb088d1@news.povray.org...
<snip>
Sorry - is the problem rendering the images or the webspace? I can help with the
latter but not the former...
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Rendering, making JPG's, making thumbnails, and uploading.
I believe I can have access to web space.
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I can use my work computer at night(650 meg with limited ram) on the
weekends for any needed task. Is there a way to automate consecutive renders
the way Pov will run the insert menu pics?
I also have an athlon 1.2 g with 300 and something ram at home that could be
used for any file that will render in under 8 hours.
As far as converting files, I have high speed internet access and will run
them through infranview and upload them if you want to mail them to me.
-Shay
Greg M. Johnson <"gregj;-)56590\""@aol.c;-)om> wrote in message
news:3cb088d1@news.povray.org...
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in news:3cb1f5b5@news.povray.org Shay wrote:
> Is there a way to automate consecutive renders
> the way Pov will run the insert menu pics?
>
menu Render > FileQueue
Ingo
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I had another reply offline, too.
Restating the help requirements:
1) Accept a *.zip from me composed of 30 to 100 individual POV files
(optionally, you accept 100 individual email submissions yourself)
2) Do a queue of these 30 to 100 entries at 800 x 600 AA 0.3 (BMP or TGA, I
assume).
3) Convert these to 800 x 600 JPG.
4) Convert a copy of these to 320 x 240 JPG (or you could do a TGA render @
320x240, then convert to JPG).
4b) (Optionally, also make some really small thumbnails, such as 32 x 24 or
bigger).
5) Upload all these files to a server space at 10best.raytrace.com (Ideally,
also upload the pov's if you have access for this too).
6) I could then "run" the contest from there.
For personal reasons, 3) & 4) are becoming really impractical for me.
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Greg M. Johnson <gregj:-)565### [at] aolcom> wrote in message
news:3cb1ff4b$1@news.povray.org...
>
> Restating the help requirements:
>
Don't mind helping at all with any of these. The files might need to be
split between a few people, however, if there are any 10+ hour renders in
there. Two weekdays and a weekend would give me almost 70 hrs of render time
on my office computer. You are welcome to it if it helps.
-Shay
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ingo <ing### [at] homenl> wrote in message
news:Xns### [at] povrayorg...
> in news:3cb1f5b5@news.povray.org Shay wrote:
>
> menu Render > FileQueue
>
> Ingo
Thanks.
-Shay
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So they are not trying to have the shortest code, but are shooting for
the second shortest code?
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On Mon, 8 Apr 2002 16:35:35 -0400, Greg M. Johnson wrote:
> I had another reply offline, too.
>
> Restating the help requirements:
>
> 1) Accept a *.zip from me composed of 30 to 100 individual POV files
> (optionally, you accept 100 individual email submissions yourself)
> 2) Do a queue of these 30 to 100 entries at 800 x 600 AA 0.3 (BMP or TGA, I
> assume).
> 3) Convert these to 800 x 600 JPG.
> 4) Convert a copy of these to 320 x 240 JPG (or you could do a TGA render @
> 320x240, then convert to JPG).
> 4b) (Optionally, also make some really small thumbnails, such as 32 x 24 or
> bigger).
> 5) Upload all these files to a server space at 10best.raytrace.com (Ideally,
> also upload the pov's if you have access for this too).
> 6) I could then "run" the contest from there.
Send them over.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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