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I guess i've been playing a lil too much jet set radio :) Is cel shading at
all possible with pov, or something similar?
Thanks,
Corey
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On Tue, 19 Mar 2002 06:02:46 -0500, "Corey Woodworth" <cdw### [at] mpinetnet>
wrote:
> I guess i've been playing a lil too much jet set radio :) Is cel shading at
> all possible with pov, or something similar?
What is "cel" ? Both my dictionaries failed.
ABX
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Corey Woodworth wrote:
>
> I guess i've been playing a lil too much jet set radio :) Is cel shading at
> all possible with pov, or something similar?
>
You should have a look at the post processing feature of megapov:
http://nathan.kopp.com/patched.htm
and possibly the AOI patch from MLPov:
http://martial.rameaux.free.fr/mael/MLPov.html#AOI
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 18 Mar. 2002 _____./\/^>_*_<^\/\.______
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news:9h6e9ugunevo6k053rsuluu3gdu1ugpb3j@4ax.com...
> On Tue, 19 Mar 2002 06:02:46 -0500, "Corey Woodworth" <cdw### [at] mpinetnet>
> wrote:
> > I guess i've been playing a lil too much jet set radio :) Is cel shading
at
> > all possible with pov, or something similar?
>
> What is "cel" ? Both my dictionaries failed.
I dunno. :-) I think it means to shade in cels instead of smoothly. In other
words blocks of colors instead of nice gradiants. The technique gives images
an cartoonish 2D look.
> ABX
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3C971B91.1C52E221@gmx.de...
>
>
> Corey Woodworth wrote:
> >
> > I guess i've been playing a lil too much jet set radio :) Is cel shading
at
> > all possible with pov, or something similar?
> >
>
> You should have a look at the post processing feature of megapov:
>
> http://nathan.kopp.com/patched.htm
>
> and possibly the AOI patch from MLPov:
>
> http://martial.rameaux.free.fr/mael/MLPov.html#AOI
Wow megaPov looks really interesting! And I thought I had a lot to learn
about vanilla pov!
Corey
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 18 Mar. 2002 _____./\/^>_*_<^\/\.______
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There was a cartoon-shading thread in p.a-u
Possibly of interest fo you?
regards
SY
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> On Tue, 19 Mar 2002 06:02:46 -0500, "Corey Woodworth" <cdw### [at] mpinetnet>
> wrote:
>> I guess i've been playing a lil too much jet set radio :) Is cel shading at
>> all possible with pov, or something similar?
>
> What is "cel" ? Both my dictionaries failed.
Celluloid. What animation was drawn on, before the advent of computers.
--
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's
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What exactly does the AOI patch do? I didn't do too good in French in High
School.
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3C971B91.1C52E221@gmx.de...
>
>
> Corey Woodworth wrote:
> >
> > I guess i've been playing a lil too much jet set radio :) Is cel shading
at
> > all possible with pov, or something similar?
> >
>
> You should have a look at the post processing feature of megapov:
>
> http://nathan.kopp.com/patched.htm
>
> and possibly the AOI patch from MLPov:
>
> http://martial.rameaux.free.fr/mael/MLPov.html#AOI
>
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 18 Mar. 2002 _____./\/^>_*_<^\/\.______
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Corey Woodworth wrote:
> I guess i've been playing a lil too much jet set radio :) Is cel shading at
> all possible with pov, or something similar?
>
Take look at H.E.Day's animation "The Early Fly gets the Frog Sandwich" at:
http://www.irtc.org/anims/2000-10-15.html
It also contains description how it was done:
http://www.irtc.org/ftp/pub/anims/2000-10-15/earlyfly.txt
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Captain Tylor wrote:
>
> What exactly does the AOI patch do? I didn't do too good in French in High
> School.
>
It's similar to the slope pattern apart from using the angle between
normal and the direction to a given point (for example camera location)
rather than between normal and a fixed direction.
I never thought anyone's French could be worse than mine... ;-)
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 18 Mar. 2002 _____./\/^>_*_<^\/\.______
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